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This commit is contained in:
wjsjwr 2024-11-23 17:04:39 +08:00
parent a58ad6c62f
commit 1398b56324
2235 changed files with 42257 additions and 1 deletions

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@ -1,6 +1,7 @@
[gd_scene load_steps=10 format=4 uid="uid://chkhsro6w06rg"] [gd_scene load_steps=11 format=4 uid="uid://chkhsro6w06rg"]
[ext_resource type="Texture2D" uid="uid://chqegsqdgeq34" path="res://temp_res/kenney_tiny-town/Tilemap/tilemap_packed.png" id="1_qt51n"] [ext_resource type="Texture2D" uid="uid://chqegsqdgeq34" path="res://temp_res/kenney_tiny-town/Tilemap/tilemap_packed.png" id="1_qt51n"]
[ext_resource type="Script" path="res://scripts/Lab.cs" id="1_xcxd5"]
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[ext_resource type="Script" path="res://scripts/TestMap.cs" id="3_mca7j"] [ext_resource type="Script" path="res://scripts/TestMap.cs" id="3_mca7j"]
@ -553,6 +554,7 @@ sources/0 = SubResource("TileSetAtlasSource_fufp2")
sources/1 = SubResource("TileSetAtlasSource_nuiiq") sources/1 = SubResource("TileSetAtlasSource_nuiiq")
[node name="Lab" type="Node2D"] [node name="Lab" type="Node2D"]
script = ExtResource("1_xcxd5")
[node name="TestMap" type="TileMapLayer" parent="."] [node name="TestMap" type="TileMapLayer" parent="."]
scale = Vector2(10, 10) scale = Vector2(10, 10)

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@ -27,6 +27,12 @@ Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
directories/dch_directory={} directories/dch_directory={}
directories/dtl_directory={} directories/dtl_directory={}
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
[dotnet] [dotnet]
project/assembly_name="导师模拟器" project/assembly_name="导师模拟器"

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@ -7,9 +7,11 @@ public partial class GameManager : Node
/// Indicates if the game is currently in tutorial mode. /// Indicates if the game is currently in tutorial mode.
/// </summary> /// </summary>
public static bool IsTutorial { get; private set; } public static bool IsTutorial { get; private set; }
public static readonly Resource Arrow2x = ResourceLoader.Load("res://temp_res/kenney_ui-pack-space-expansion/PNG/Extra/Double/cursor_f.png");
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
public override void _Ready() public override void _Ready()
{ {
Input.SetCustomMouseCursor(Arrow2x);
} }
// Called every frame. 'delta' is the elapsed time since the previous frame. // Called every frame. 'delta' is the elapsed time since the previous frame.

15
scripts/Lab.cs Normal file
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@ -0,0 +1,15 @@
using Godot;
using System;
public partial class Lab : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -0,0 +1,22 @@
UI Pack: Sci-fi (2.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 19-08-2024
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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