Fix unnecessary init value

This commit is contained in:
wjsjwr 2025-12-27 23:01:14 +08:00
parent bce6fffc3e
commit 1776244fac
4 changed files with 7 additions and 7 deletions

View File

@ -76,7 +76,7 @@ public partial class Cube : StaticBody2D, ITileDraggable
new(new Vector2I(13, 33), equip2Rect),
};
private bool _draggable = false;
private bool _draggable;
public bool Draggable {
get => _draggable;
set {

View File

@ -55,7 +55,7 @@ public partial class Lab : Node2D
GD.Print(H.RectHasPointInclusive(r, new Vector2I(1,0)));
}
private Label _moneyLabel = null;
private Label _moneyLabel;
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
@ -81,7 +81,7 @@ public partial class Lab : Node2D
}
}
private bool _isDragging = false;
private bool _isDragging;
public void Pickup(ITileDraggable target) {
if (target == null) return;
_isDragging = true;
@ -98,7 +98,7 @@ public partial class Lab : Node2D
DraggingTarget = null;
UpdateMap();
}
public ITileDraggable DraggingTarget { get; set; } = null;
public ITileDraggable DraggingTarget { get; set; }
public const int MapWidth = 40;
public const int MapHeight = 21;

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
public partial class Loader : Control
{
private ProgressBar _progressBar;
private int _sceneLoaded = 0;
private int _sceneLoaded;
private List<string> _resToLoad = new (){
"res://scenes/lab.tscn",
"res://scenes/player.tscn"

View File

@ -9,7 +9,7 @@ public partial class Student : CharacterBody2D
{
public float Speed { get; set; } = 8.0f;
public const float JumpVelocity = -400.0f;
[Export] public bool Use16X16Sprites { get; set; } = false;
[Export] public bool Use16X16Sprites { get; set; }
// --- MVP: Model Binding ---
public StudentModel Model { get; private set; }
@ -34,7 +34,7 @@ public partial class Student : CharacterBody2D
private Vector2I _targetSpecialPosition;
private Vector2I _lastWalkablePosition;
private double _duration = 0;
private double _duration;
private void SitDown(double delta) {