Fix unnecessary init value
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bce6fffc3e
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@ -76,7 +76,7 @@ public partial class Cube : StaticBody2D, ITileDraggable
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new(new Vector2I(13, 33), equip2Rect),
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new(new Vector2I(13, 33), equip2Rect),
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};
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};
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private bool _draggable = false;
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private bool _draggable;
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public bool Draggable {
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public bool Draggable {
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get => _draggable;
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get => _draggable;
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set {
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set {
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@ -55,7 +55,7 @@ public partial class Lab : Node2D
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GD.Print(H.RectHasPointInclusive(r, new Vector2I(1,0)));
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GD.Print(H.RectHasPointInclusive(r, new Vector2I(1,0)));
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}
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}
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private Label _moneyLabel = null;
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private Label _moneyLabel;
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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@ -81,7 +81,7 @@ public partial class Lab : Node2D
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}
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}
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}
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}
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private bool _isDragging = false;
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private bool _isDragging;
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public void Pickup(ITileDraggable target) {
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public void Pickup(ITileDraggable target) {
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if (target == null) return;
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if (target == null) return;
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_isDragging = true;
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_isDragging = true;
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@ -98,7 +98,7 @@ public partial class Lab : Node2D
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DraggingTarget = null;
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DraggingTarget = null;
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UpdateMap();
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UpdateMap();
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}
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}
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public ITileDraggable DraggingTarget { get; set; } = null;
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public ITileDraggable DraggingTarget { get; set; }
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public const int MapWidth = 40;
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public const int MapWidth = 40;
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public const int MapHeight = 21;
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public const int MapHeight = 21;
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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public partial class Loader : Control
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public partial class Loader : Control
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{
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{
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private ProgressBar _progressBar;
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private ProgressBar _progressBar;
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private int _sceneLoaded = 0;
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private int _sceneLoaded;
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private List<string> _resToLoad = new (){
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private List<string> _resToLoad = new (){
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"res://scenes/lab.tscn",
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"res://scenes/lab.tscn",
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"res://scenes/player.tscn"
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"res://scenes/player.tscn"
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@ -9,7 +9,7 @@ public partial class Student : CharacterBody2D
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{
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{
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public float Speed { get; set; } = 8.0f;
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public float Speed { get; set; } = 8.0f;
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public const float JumpVelocity = -400.0f;
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public const float JumpVelocity = -400.0f;
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[Export] public bool Use16X16Sprites { get; set; } = false;
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[Export] public bool Use16X16Sprites { get; set; }
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// --- MVP: Model Binding ---
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// --- MVP: Model Binding ---
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public StudentModel Model { get; private set; }
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public StudentModel Model { get; private set; }
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@ -34,7 +34,7 @@ public partial class Student : CharacterBody2D
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private Vector2I _targetSpecialPosition;
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private Vector2I _targetSpecialPosition;
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private Vector2I _lastWalkablePosition;
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private Vector2I _lastWalkablePosition;
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private double _duration = 0;
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private double _duration;
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private void SitDown(double delta) {
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private void SitDown(double delta) {
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