AStarGrid 未完成

This commit is contained in:
wjsjwr 2026-01-11 23:29:57 +08:00
parent 206e5622bb
commit 3a3b09c2c5
3 changed files with 616 additions and 8 deletions

View File

@ -7,9 +7,9 @@
[ext_resource type="PackedScene" uid="uid://drmjsqoy8htc8" path="res://scenes/ui-elements/task_list.tscn" id="3_4gjr3"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_8u8vn"]
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parsed_collision_mask = 4294967294
agent_radius = 4.0

View File

@ -877,6 +877,7 @@ _data = {
[node name="Student" type="CharacterBody2D"]
z_index = 2
script = ExtResource("1_oesea")
DebugDrawPath = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_opr6h")

View File

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Godot;
@ -30,6 +31,15 @@ public partial class CampusStudent : CharacterBody2D
private bool _phoneIdleActive;
private bool _phoneExitLocked;
private bool _usePhysicsMovement = true;
private readonly List<Vector2> _gridPath = new();
private int _gridPathIndex;
private bool _gridPathActive;
private bool _gridPathPending;
private AStarGrid2D _astarGrid;
private Rect2I _astarRegion;
private int _astarMapIteration;
private float _gridPathRetryTimer;
private NavigationRegion2D _navigationRegion;
[Export] public float MoveSpeed { get; set; } = 60.0f;
[Export] public float TargetReachDistance { get; set; } = 6.0f;
[Export] public bool Use16X16Sprites { get; set; } = true;
@ -37,6 +47,16 @@ public partial class CampusStudent : CharacterBody2D
[Export] public float StuckRepathSeconds { get; set; } = 0.6f;
[Export] public float StuckDistanceEpsilon { get; set; } = 2.0f;
[Export] public float NavMeshClampDistance { get; set; } = 6.0f;
[Export] public bool UseGridPathfinding { get; set; } = true;
[Export] public float GridCellSize { get; set; } = 8.0f;
[Export] public float GridWalkableTolerance { get; set; } = 2.0f;
[Export] public int GridSearchNodeLimit { get; set; } = 8000;
[Export] public float GridRepathInterval { get; set; } = 0.25f;
[Export] public bool DebugDrawGrid { get; set; }
[Export] public bool DebugDrawSolidOnly { get; set; } = true;
[Export] public bool DebugDrawPath { get; set; }
[Export] public int DebugDrawRadiusCells { get; set; } = 20;
[Export] public bool DebugLogGrid { get; set; }
[Export] public uint EnvironmentCollisionMask { get; set; } = 1u;
[Export] public uint StudentCollisionLayer { get; set; } = 1u << 1;
@ -44,6 +64,7 @@ public partial class CampusStudent : CharacterBody2D
{
_navigationAgent = GetNodeOrNull<NavigationAgent2D>("NavigationAgent2D");
_animationPlayer = GetNodeOrNull<AnimationPlayer>("AnimationPlayer");
_navigationRegion = FindNavigationRegion();
CacheSprites();
ConfigureCollision();
@ -76,6 +97,18 @@ public partial class CampusStudent : CharacterBody2D
public override void _PhysicsProcess(double delta)
{
_lastDelta = delta;
if (DebugDrawGrid || DebugDrawPath)
{
QueueRedraw();
}
if ((DebugDrawGrid || DebugDrawPath) && _astarGrid == null)
{
EnsureAStarGrid();
}
if (_gridPathRetryTimer > 0.0f)
{
_gridPathRetryTimer = Mathf.Max(0.0f, _gridPathRetryTimer - (float)delta);
}
if (_phoneExitLocked)
{
Velocity = Vector2.Zero;
@ -85,6 +118,33 @@ public partial class CampusStudent : CharacterBody2D
}
return;
}
if (_behaviorControlEnabled && _behaviorHasTarget)
{
TryBuildPendingGridPath();
if (_gridPathActive)
{
if (ProcessGridPathMovement(delta))
{
return;
}
}
else if (UseGridPathfinding && _gridPathPending)
{
Velocity = Vector2.Zero;
if (!EnableAvoidance && _usePhysicsMovement)
{
MoveAndSlide();
}
if (!_phoneIdleActive && !_phoneExitLocked)
{
PlayIdleAnimation();
}
UpdateStuckTimer(delta);
return;
}
}
if (_navigationAgent == null || (!_behaviorControlEnabled && _patrolPoints.Count == 0) || (_behaviorControlEnabled && !_behaviorHasTarget))
{
if (!_phoneIdleActive && !_phoneExitLocked)
@ -152,6 +212,63 @@ public partial class CampusStudent : CharacterBody2D
}
}
public override void _Draw()
{
if (!DebugDrawGrid && !DebugDrawPath) return;
if (_astarGrid == null || GridCellSize <= 0.0f) return;
var cellSize = Mathf.Max(1.0f, GridCellSize);
var half = new Vector2(cellSize * 0.5f, cellSize * 0.5f);
if (DebugDrawGrid)
{
var radius = Mathf.Max(1, DebugDrawRadiusCells);
var originCell = WorldToGrid(GlobalPosition);
var minX = Math.Max(_astarRegion.Position.X, originCell.X - radius);
var maxX = Math.Min(_astarRegion.Position.X + _astarRegion.Size.X - 1, originCell.X + radius);
var minY = Math.Max(_astarRegion.Position.Y, originCell.Y - radius);
var maxY = Math.Min(_astarRegion.Position.Y + _astarRegion.Size.Y - 1, originCell.Y + radius);
var solidFill = new Color(1.0f, 0.3f, 0.3f, 0.25f);
var solidOutline = new Color(1.0f, 0.3f, 0.3f, 0.6f);
var walkFill = new Color(0.2f, 0.8f, 0.3f, 0.08f);
var walkOutline = new Color(0.2f, 0.8f, 0.3f, 0.2f);
for (var x = minX; x <= maxX; x++)
{
for (var y = minY; y <= maxY; y++)
{
var cell = new Vector2I(x, y);
var isSolid = _astarGrid.IsPointSolid(cell);
if (DebugDrawSolidOnly && !isSolid)
{
continue;
}
var worldCenter = GridToWorld(cell);
// Draw around the cell center to verify path alignment.
var localTopLeft = ToLocal(worldCenter) - half;
var rect = new Rect2(localTopLeft, new Vector2(cellSize, cellSize));
DrawRect(rect, isSolid ? solidFill : walkFill);
DrawRect(rect, isSolid ? solidOutline : walkOutline, false, 1.0f);
}
}
}
if (DebugDrawPath && _gridPath.Count > 0 && _gridPathIndex < _gridPath.Count)
{
var pathColor = new Color(0.2f, 0.7f, 1.0f, 0.9f);
var current = ToLocal(GlobalPosition);
for (var i = _gridPathIndex; i < _gridPath.Count; i++)
{
var next = ToLocal(_gridPath[i]);
DrawLine(current, next, pathColor, 2.0f);
DrawCircle(next, 2.5f, pathColor);
current = next;
}
}
}
public void ConfigurePatrol(List<Vector2> points, int startIndex)
{
_patrolPoints = points ?? new List<Vector2>();
@ -175,13 +292,25 @@ public partial class CampusStudent : CharacterBody2D
public void SetBehaviorTarget(Vector2 target)
{
_behaviorControlEnabled = true;
target = ClampTargetToNavMesh(target);
_behaviorTarget = target;
_behaviorHasTarget = true;
_currentTarget = target;
_hasTarget = true;
_stuckTimer = 0.0f;
_gridPathActive = false;
_gridPathPending = false;
_gridPathIndex = 0;
_gridPathRetryTimer = 0.0f;
_gridPath.Clear();
if (_navigationAgent != null)
if (UseGridPathfinding)
{
_gridPathPending = true;
TryBuildPendingGridPath();
}
if (!UseGridPathfinding && _navigationAgent != null)
{
_navigationAgent.TargetPosition = target;
}
@ -193,11 +322,25 @@ public partial class CampusStudent : CharacterBody2D
_hasTarget = false;
_currentTarget = Vector2.Zero;
_stuckTimer = 0.0f;
_gridPathActive = false;
_gridPathPending = false;
_gridPathIndex = 0;
_gridPathRetryTimer = 0.0f;
_gridPath.Clear();
}
public bool HasReachedBehaviorTarget()
{
if (!_behaviorHasTarget || _navigationAgent == null) return true;
if (!_behaviorHasTarget) return true;
if (_gridPathActive)
{
return _gridPathIndex >= _gridPath.Count;
}
if (_gridPathPending)
{
return false;
}
if (_navigationAgent == null) return true;
return _navigationAgent.IsNavigationFinished();
}
@ -247,6 +390,10 @@ public partial class CampusStudent : CharacterBody2D
{
// 由校园控制器传入导航地图,供本地边界夹紧使用
_navigationMap = map;
_astarGrid = null;
_astarRegion = new Rect2I();
_astarMapIteration = 0;
_navigationRegion = FindNavigationRegion();
}
public void ApplyRandomTheme()
@ -351,16 +498,56 @@ public partial class CampusStudent : CharacterBody2D
private void RepathToCurrentTarget()
{
if (_navigationAgent == null || !_hasTarget) return;
if (!_hasTarget) return;
if (UseGridPathfinding)
{
_gridPathActive = false;
_gridPathPending = true;
_gridPathIndex = 0;
_gridPath.Clear();
TryBuildPendingGridPath();
return;
}
if (_navigationAgent == null) return;
// 重新请求到同一目标点的路径,避免“固定时间换目的地”
_navigationAgent.TargetPosition = _currentTarget;
}
private void TryBuildPendingGridPath()
{
if (!UseGridPathfinding || !_gridPathPending) return;
if (_gridPathRetryTimer > 0.0f) return;
if (!IsNavigationMapReady()) return;
var path = BuildGridPath(GlobalPosition, _currentTarget);
if (path == null || path.Count == 0)
{
_gridPathRetryTimer = Mathf.Max(0.1f, GridRepathInterval);
return;
}
_gridPath.Clear();
_gridPath.AddRange(path);
_gridPathIndex = 0;
_gridPathActive = true;
_gridPathPending = false;
if (DebugDrawGrid || DebugDrawPath)
{
QueueRedraw();
}
}
private bool IsNavigationMapReady()
{
return _navigationMap.IsValid && NavigationServer2D.MapGetIterationId(_navigationMap) > 0;
}
private Vector2 ClampVelocityToNavMesh(Vector2 velocity)
{
if (!_navigationMap.IsValid) return velocity;
if (NavigationServer2D.MapGetIterationId(_navigationMap) == 0) return velocity;
if (!IsNavigationMapReady()) return velocity;
if (_lastDelta <= 0.0) return velocity;
// 预测下一帧位置,若偏离导航网格过远则夹回网格内
@ -379,6 +566,19 @@ public partial class CampusStudent : CharacterBody2D
return velocity;
}
private Vector2 ClampTargetToNavMesh(Vector2 target)
{
if (!IsNavigationMapReady()) return target;
var closest = NavigationServer2D.MapGetClosestPoint(_navigationMap, target);
if (closest.DistanceTo(target) <= 0.01f)
{
return target;
}
return closest;
}
private void ApplyMovement(double delta)
{
if (_usePhysicsMovement)
@ -477,6 +677,413 @@ public partial class CampusStudent : CharacterBody2D
}
}
private bool ProcessGridPathMovement(double delta)
{
if (_gridPathIndex >= _gridPath.Count)
{
Velocity = Vector2.Zero;
if (!EnableAvoidance && _usePhysicsMovement)
{
MoveAndSlide();
}
if (!_phoneIdleActive && !_phoneExitLocked)
{
PlayIdleAnimation();
}
UpdateStuckTimer(delta);
return true;
}
var target = _gridPath[_gridPathIndex];
var toNext = target - GlobalPosition;
if (toNext.LengthSquared() <= TargetReachDistance * TargetReachDistance)
{
_gridPathIndex += 1;
return true;
}
if (delta <= 0.0)
{
return true;
}
var axisVelocity = ToAxisVelocity(toNext);
var step = axisVelocity * MoveSpeed * (float)delta;
var candidate = GlobalPosition + step;
if (!IsWorldWalkable(candidate))
{
Velocity = Vector2.Zero;
if (!EnableAvoidance && _usePhysicsMovement)
{
MoveAndSlide();
}
RepathToCurrentTarget();
UpdateStuckTimer(delta);
return true;
}
Velocity = step / (float)delta;
ApplyMovement(delta);
UpdateFacingAnimation(Velocity);
UpdateStuckTimer(delta);
return true;
}
private Vector2 ToAxisVelocity(Vector2 delta)
{
if (Mathf.Abs(delta.X) >= Mathf.Abs(delta.Y))
{
return new Vector2(Mathf.Sign(delta.X), 0);
}
return new Vector2(0, Mathf.Sign(delta.Y));
}
private List<Vector2> BuildGridPath(Vector2 start, Vector2 target)
{
if (!IsNavigationMapReady() || GridCellSize <= 0.0f)
{
return null;
}
EnsureAStarGrid();
if (_astarGrid == null)
{
return null;
}
var startCell = WorldToGrid(start);
var targetCell = WorldToGrid(target);
if (!IsCellInBounds(startCell) || !IsCellInBounds(targetCell))
{
if (DebugLogGrid)
{
GD.Print($"[AStarGrid] out_of_bounds start={startCell} target={targetCell} region={_astarRegion}");
}
return null;
}
startCell = FindNearestOpenCell(startCell, 6);
targetCell = FindNearestOpenCell(targetCell, 6);
if (!IsCellInBounds(startCell) || !IsCellInBounds(targetCell))
{
if (DebugLogGrid)
{
GD.Print($"[AStarGrid] no_open_cell start={startCell} target={targetCell}");
}
return null;
}
if (_astarGrid.IsPointSolid(startCell) || _astarGrid.IsPointSolid(targetCell))
{
if (DebugLogGrid)
{
GD.Print($"[AStarGrid] solid start={startCell} target={targetCell}");
}
return null;
}
var path = _astarGrid.GetIdPath(startCell, targetCell);
if (path.Count == 0)
{
if (DebugLogGrid)
{
GD.Print($"[AStarGrid] empty_path start={startCell} target={targetCell}");
}
return null;
}
var result = new List<Vector2>(path.Count);
foreach (Vector2I cell in path)
{
result.Add(GridToWorld(cell));
}
if (result.Count > 0)
{
result.RemoveAt(0);
}
RemoveImmediateBacktracks(result);
return SimplifyGridPath(result);
}
private void RemoveImmediateBacktracks(List<Vector2> path)
{
if (path == null || path.Count < 3) return;
var index = 2;
while (index < path.Count)
{
if (path[index].DistanceTo(path[index - 2]) <= 0.01f)
{
path.RemoveAt(index - 1);
index = Math.Max(2, index - 1);
continue;
}
index += 1;
}
}
private List<Vector2> SimplifyGridPath(List<Vector2> path)
{
if (path == null || path.Count < 3) return path;
var simplified = new List<Vector2> { path[0] };
var lastDir = Vector2.Zero;
for (var i = 1; i < path.Count; i++)
{
var delta = path[i] - path[i - 1];
if (delta.LengthSquared() < 0.01f)
{
continue;
}
var axisDir = ToAxisVelocity(delta);
if (simplified.Count == 1)
{
simplified.Add(path[i]);
lastDir = axisDir;
continue;
}
if (axisDir == lastDir)
{
simplified[simplified.Count - 1] = path[i];
}
else
{
simplified.Add(path[i]);
lastDir = axisDir;
}
}
return simplified;
}
private void EnsureAStarGrid()
{
if (!IsNavigationMapReady()) return;
var region = BuildGridRegion();
if (region.Size.X <= 0 || region.Size.Y <= 0)
{
return;
}
var cellSize = new Vector2(Mathf.Max(1.0f, GridCellSize), Mathf.Max(1.0f, GridCellSize));
var mapIteration = (int)NavigationServer2D.MapGetIterationId(_navigationMap);
var needsRebuild = _astarGrid == null
|| _astarMapIteration != mapIteration
|| _astarRegion.Position != region.Position
|| _astarRegion.Size != region.Size
|| _astarGrid.CellSize != cellSize;
if (!needsRebuild)
{
return;
}
_astarGrid ??= new AStarGrid2D();
_astarGrid.Region = region;
_astarGrid.CellSize = cellSize;
_astarGrid.Offset = Vector2.Zero;
_astarGrid.DiagonalMode = AStarGrid2D.DiagonalModeEnum.Never;
_astarGrid.Update();
for (var x = region.Position.X; x < region.Position.X + region.Size.X; x++)
{
for (var y = region.Position.Y; y < region.Position.Y + region.Size.Y; y++)
{
var cell = new Vector2I(x, y);
var center = GridToWorld(cell);
var walkable = IsCellWalkable(center);
_astarGrid.SetPointSolid(cell, !walkable);
}
}
_astarRegion = region;
_astarMapIteration = mapIteration;
if (DebugLogGrid)
{
GD.Print($"[AStarGrid] region={region} cell={cellSize}");
}
if (DebugDrawGrid || DebugDrawPath)
{
QueueRedraw();
}
}
private Rect2I BuildGridRegion()
{
var bounds = BuildWorldBounds();
var cell = Mathf.Max(1.0f, GridCellSize);
var minX = Mathf.FloorToInt(bounds.Position.X / cell);
var minY = Mathf.FloorToInt(bounds.Position.Y / cell);
var maxX = Mathf.CeilToInt((bounds.Position.X + bounds.Size.X) / cell);
var maxY = Mathf.CeilToInt((bounds.Position.Y + bounds.Size.Y) / cell);
var sizeX = Math.Max(1, maxX - minX);
var sizeY = Math.Max(1, maxY - minY);
return new Rect2I(new Vector2I(minX, minY), new Vector2I(sizeX, sizeY));
}
private Rect2 BuildWorldBounds()
{
var viewport = GetViewportRect();
var bounds = new Rect2(viewport.Position, viewport.Size);
var navRegion = _navigationRegion ?? FindNavigationRegion();
if (navRegion == null || navRegion.NavigationPolygon == null)
{
return bounds;
}
var polygon = navRegion.NavigationPolygon;
var outlineCount = polygon.GetOutlineCount();
if (outlineCount == 0)
{
return bounds;
}
var min = Vector2.Zero;
var max = Vector2.Zero;
var hasPoint = false;
for (var i = 0; i < outlineCount; i++)
{
var outline = polygon.GetOutline(i);
for (var j = 0; j < outline.Length; j++)
{
var world = navRegion.ToGlobal(outline[j]);
if (!hasPoint)
{
min = world;
max = world;
hasPoint = true;
continue;
}
min = new Vector2(Mathf.Min(min.X, world.X), Mathf.Min(min.Y, world.Y));
max = new Vector2(Mathf.Max(max.X, world.X), Mathf.Max(max.Y, world.Y));
}
}
if (!hasPoint)
{
return bounds;
}
var navBounds = new Rect2(min, max - min);
return bounds.Merge(navBounds);
}
private bool IsCellInRegion(Vector2I cell)
{
return cell.X >= _astarRegion.Position.X
&& cell.X < _astarRegion.Position.X + _astarRegion.Size.X
&& cell.Y >= _astarRegion.Position.Y
&& cell.Y < _astarRegion.Position.Y + _astarRegion.Size.Y;
}
private bool IsCellInBounds(Vector2I cell)
{
if (_astarGrid != null)
{
return _astarGrid.IsInBounds(cell.X, cell.Y);
}
return IsCellInRegion(cell);
}
private Vector2I WorldToGrid(Vector2 world)
{
var size = Mathf.Max(1.0f, GridCellSize);
return new Vector2I(
Mathf.FloorToInt(world.X / size),
Mathf.FloorToInt(world.Y / size));
}
private Vector2 GridToWorld(Vector2I grid)
{
var size = Mathf.Max(1.0f, GridCellSize);
return new Vector2((grid.X + 0.5f) * size, (grid.Y + 0.5f) * size);
}
private Vector2I FindNearestOpenCell(Vector2I origin, int radius)
{
if (_astarGrid == null) return origin;
if (IsCellInBounds(origin) && !_astarGrid.IsPointSolid(origin)) return origin;
for (var r = 1; r <= radius; r++)
{
for (var dx = -r; dx <= r; dx++)
{
var dy = r - Math.Abs(dx);
var candidateA = new Vector2I(origin.X + dx, origin.Y + dy);
if (IsCellInBounds(candidateA) && !_astarGrid.IsPointSolid(candidateA))
{
return candidateA;
}
if (dy == 0) continue;
var candidateB = new Vector2I(origin.X + dx, origin.Y - dy);
if (IsCellInBounds(candidateB) && !_astarGrid.IsPointSolid(candidateB))
{
return candidateB;
}
}
}
return origin;
}
private bool IsWorldWalkable(Vector2 world)
{
if (!IsNavigationMapReady()) return false;
var closest = NavigationServer2D.MapGetClosestPoint(_navigationMap, world);
return closest.DistanceTo(world) <= GetGridTolerance();
}
private NavigationRegion2D FindNavigationRegion()
{
return GetTree()?.CurrentScene?.FindChild("NavigationRegion2D", true, false) as NavigationRegion2D;
}
private bool IsCellWalkable(Vector2 center)
{
if (!IsWorldWalkable(center)) return false;
var half = Mathf.Max(1.0f, GridCellSize * 0.45f);
var offsets = new[]
{
new Vector2(half, 0),
new Vector2(-half, 0),
new Vector2(0, half),
new Vector2(0, -half),
new Vector2(half, half),
new Vector2(half, -half),
new Vector2(-half, half),
new Vector2(-half, -half)
};
for (var i = 0; i < offsets.Length; i++)
{
if (!IsWorldWalkable(center + offsets[i]))
{
return false;
}
}
return true;
}
private float GetGridTolerance()
{
return Mathf.Max(1.0f, GridWalkableTolerance);
}
private enum FacingDirection
{
Up,