学习了如何处理像素风
This commit is contained in:
parent
70c19e7972
commit
47360863c1
@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="最强导师"
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run/main_scene="res://scenes/logo_scene.tscn"
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run/main_scene="uid://cf6b1t8pujosf"
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config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
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config/icon="res://icon.svg"
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@ -50,9 +50,12 @@ save/encryption_on_exports_only=true
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/viewport_width=960
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window/size/viewport_height=540
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window/size/window_width_override=1920
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window/size/window_height_override=1080
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window/stretch/mode="viewport"
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window/stretch/scale_mode="integer"
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[dotnet]
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res_src/scroll-bar-bg.aseprite
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res_src/scroll-bar-bg.aseprite
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res_src/scroll-bar-bg.png
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@ -0,0 +1,40 @@
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type="CompressedTexture2D"
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uid="uid://bilmun5leavcp"
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path="res://.godot/imported/scroll-bar-bg.png-0c6c669d5e4f1a9ecb9479d207dc8639.ctex"
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
res_src/scroll-bar-grabber.png
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res_src/scroll-bar-grabber.png
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res_src/scroll-bar-grabber.png.import
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res_src/scroll-bar-grabber.png.import
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://4co5g8v60w5o"
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path="res://.godot/imported/scroll-bar-grabber.png-603da1836b075795b62c04d82734f51d.ctex"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://res_src/scroll-bar-grabber.png"
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dest_files=["res://.godot/imported/scroll-bar-grabber.png-603da1836b075795b62c04d82734f51d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/unifont-16.0.01.otf-24565f95e8120912d339509ec
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Rendering=null
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antialiasing=0
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generate_mipmaps=false
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disable_embedded_bitmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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@ -25,7 +25,7 @@ modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=0
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keep_rounding_remainders=true
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oversampling=0.0
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oversampling=1.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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resources/Font/unifont-17.0.03.otf
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resources/Font/unifont-17.0.03.otf
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resources/Font/unifont-17.0.03.otf.import
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resources/Font/unifont-17.0.03.otf.import
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://1xg1ofw27hbp"
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path="res://.godot/imported/unifont-17.0.03.otf-2df8b1d999820e22329e26c7081f4dab.fontdata"
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[deps]
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source_file="res://resources/Font/unifont-17.0.03.otf"
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dest_files=["res://.godot/imported/unifont-17.0.03.otf-2df8b1d999820e22329e26c7081f4dab.fontdata"]
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[params]
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Rendering=null
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antialiasing=0
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=0
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keep_rounding_remainders=true
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oversampling=1.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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resources/Font/文泉驿点阵正黑.TTF
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resources/Font/文泉驿点阵正黑.TTF
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://cexdvv8qg3x01"
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path="res://.godot/imported/文泉驿点阵正黑.TTF-5d75f2a3bb936df79dd8b419d3073790.fontdata"
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[deps]
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source_file="res://resources/Font/文泉驿点阵正黑.TTF"
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dest_files=["res://.godot/imported/文泉驿点阵正黑.TTF-5d75f2a3bb936df79dd8b419d3073790.fontdata"]
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[params]
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Rendering=null
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antialiasing=0
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=0
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keep_rounding_remainders=true
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oversampling=1.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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@ -930,6 +930,7 @@ frame = 156
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libraries = {
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&"": SubResource("AnimationLibrary_fw47y")
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}
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autoplay = "RESET"
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[node name="StudentName" type="Node" parent="."]
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script = ExtResource("8_kvqca")
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110
scenes/test.tscn
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scenes/test.tscn
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@ -0,0 +1,110 @@
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[gd_scene load_steps=10 format=3 uid="uid://cf6b1t8pujosf"]
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[ext_resource type="Texture2D" uid="uid://bilmun5leavcp" path="res://res_src/scroll-bar-bg.png" id="1_bl13t"]
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[ext_resource type="FontFile" uid="uid://cexdvv8qg3x01" path="res://resources/Font/文泉驿点阵正黑.TTF" id="1_errlg"]
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[ext_resource type="FontFile" uid="uid://1xg1ofw27hbp" path="res://resources/Font/unifont-17.0.03.otf" id="2_bl13t"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_iyx0m"]
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bg_color = Color(0.296, 0.54800004, 0.8, 1)
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border_width_left = 1
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border_width_right = 1
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border_color = Color(0.8, 0.8, 0.8, 0)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bl13t"]
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bg_color = Color(0.48000002, 0.64000005, 0.8, 1)
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border_width_left = 1
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border_width_right = 1
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border_color = Color(0.8, 0.8, 0.8, 0)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_74lek"]
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bg_color = Color(0.9, 0.9, 0.9, 1)
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border_width_left = 1
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border_width_right = 1
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border_color = Color(0.8, 0.8, 0.8, 0)
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_bl13t"]
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texture = ExtResource("1_bl13t")
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texture_margin_left = 2.0
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texture_margin_top = 2.0
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texture_margin_right = 2.0
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texture_margin_bottom = 2.0
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axis_stretch_horizontal = 1
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axis_stretch_vertical = 1
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_j5jx5"]
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content_margin_left = 4.0
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content_margin_top = 4.0
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content_margin_right = 4.0
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content_margin_bottom = 4.0
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bg_color = Color(1, 1, 1, 0.75)
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draw_center = false
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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corner_radius_top_left = 3
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corner_radius_top_right = 3
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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corner_detail = 5
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expand_margin_left = 2.0
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expand_margin_top = 2.0
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expand_margin_right = 2.0
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expand_margin_bottom = 2.0
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[sub_resource type="Theme" id="Theme_ij1v8"]
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default_font = ExtResource("2_bl13t")
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default_font_size = 12
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VScrollBar/styles/grabber = SubResource("StyleBoxFlat_iyx0m")
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VScrollBar/styles/grabber_highlight = SubResource("StyleBoxFlat_bl13t")
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VScrollBar/styles/grabber_pressed = SubResource("StyleBoxFlat_74lek")
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VScrollBar/styles/scroll = SubResource("StyleBoxTexture_bl13t")
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VScrollBar/styles/scroll_focus = SubResource("StyleBoxFlat_j5jx5")
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[node name="Node2D" type="Node2D"]
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[node name="ScrollContainer" type="ScrollContainer" parent="."]
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offset_right = 92.0
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offset_bottom = 101.0
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theme = SubResource("Theme_ij1v8")
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draw_focus_border = true
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[node name="Polygon2D" type="Polygon2D" parent="ScrollContainer"]
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position = Vector2(-0.6560024, 1.4637735)
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scale = Vector2(2.4320588, 3.3475094)
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color = Color(0.16078432, 0.29803923, 0.45490196, 1)
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polygon = PackedVector2Array(0.25320435, -0.7913666, 40.966705, -0.67121506, 40.975983, 31.40563, 0.23184204, 31.52679)
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uv = PackedVector2Array(-626.6666, -67.33367, -113.33331, -66.000336, -208, 69.99967, -629.3333, 17.333)
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[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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text = "ASCV发送给对"
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[node name="Button2" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_fonts/font = ExtResource("1_errlg")
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theme_override_font_sizes/font_size = 12
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text = "ASCV发送给对"
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[node name="Button3" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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text = "ASCV发送给对"
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[node name="Button4" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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text = "ASCV发送给对"
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[node name="Button5" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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text = "ASCV发送给对"
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[node name="Button6" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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text = "ASCV发送给对"
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[node name="Button7" type="Button" parent="ScrollContainer/VBoxContainer"]
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layout_mode = 2
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text = "ASCV发送给对"
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@ -28,7 +28,7 @@ public partial class GameManager : Node
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public static int CurrentTurn { get; private set; } = 1;
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// --- Domain Model ---
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public MentorModel Mentor { get; private set; } = new MentorModel();
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public MentorModel Mentor { get; private set; }
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public List<StudentModel> Students { get; private set; } = new List<StudentModel>();
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public List<Task> ActiveTasks { get; private set; } = new List<Task>();
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@ -3,14 +3,31 @@ namespace Models;
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/// <summary>
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/// 导师数据模型 (MentorModel)
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/// 玩家的数值状态。
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/// 单例模式。
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/// </summary>
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public class MentorModel
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public class MentorModel : UnitModel
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{
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private static MentorModel _instance;
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public static MentorModel Instance
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{
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get
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{
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if (_instance == null)
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{
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// 如果需要默认名称,这里可以硬编码或改为 Lazy 加载
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_instance = new MentorModel("Player");
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}
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return _instance;
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}
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}
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public enum MentorModeType
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{
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Worker,
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Manager
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}
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/// <summary>
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/// 精力值 (Energy)
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/// 用于释放技能(画饼、PUA、甚至亲自写代码)。
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@ -35,6 +52,19 @@ public class MentorModel
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/// 用于攻克高难度 AI 课题。
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/// </summary>
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public int ResearchPoints { get; set; } = 0;
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public MentorModeType Mode { get; set; } = MentorModeType.Worker;
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// 私有构造函数,防止外部实例化
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private MentorModel(string name) : base(name)
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{
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// 初始化 Energy,默认上限 10000 (100.00)
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Energy = new StatusValue(new PropertyValue(10000), new PropertyValue(10000), new PropertyValue(0));
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}
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// 如果需要重置单例(例如新游戏),可以添加一个重置方法
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public static void Reset(string name = "Player")
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{
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_instance = new MentorModel(name);
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}
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}
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