diff --git a/Animation/Boys.webp b/Animation/Boys.webp new file mode 100644 index 0000000..5c5f963 Binary files /dev/null and b/Animation/Boys.webp differ diff --git a/Animation/Computer.webp b/Animation/Computer.webp new file mode 100644 index 0000000..1b38f42 Binary files /dev/null and b/Animation/Computer.webp differ diff --git a/Animation/Girls.webp b/Animation/Girls.webp new file mode 100644 index 0000000..d68ee68 Binary files /dev/null and b/Animation/Girls.webp differ diff --git a/Animation/test.webp b/Animation/test.webp new file mode 100644 index 0000000..07d6824 Binary files /dev/null and b/Animation/test.webp differ diff --git a/Animation/test.webp.import b/Animation/test.webp.import new file mode 100644 index 0000000..0e345dd --- /dev/null +++ b/Animation/test.webp.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cu8208sk0l3c3" +path="res://.godot/imported/test.webp-533724a56189f1f938bc4f3155ee1b3b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Animation/test.webp" +dest_files=["res://.godot/imported/test.webp-533724a56189f1f938bc4f3155ee1b3b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/TXT_file/prefix.txt b/TXT_file/prefix.txt new file mode 100644 index 0000000..72f7b62 --- /dev/null +++ b/TXT_file/prefix.txt @@ -0,0 +1,180 @@ +靖 +铭 +琛 +川 +承 +司 +斯 +宗 +骁 +聪 +在 +钩 +锦 +铎 +楚 +铮 +钦 +则 +楠 +景 +茗 +聿 +启 +尧 +言 +嘉 +桉 +桐 +筒 +竹 +林 +乔 +栋 +家 +翊 +松 +清 +澈 +泫 +浚 +润 +泽 +向 +凡 +文 +浦 +洲 +珩 +玄 +洋 +淮 +雨 +子 +云 +卓 +昱 +南 +晨 +知 +宁 +年 +易 +晗 +炎 +焕 +哲 +煦 +旭 +明 +阳 +朗 +典 +辰 +宸 +野 +安 +为 +亦 +岚 +也 +围 +以 +延 +允 +容 +恩 +衡 +宇 +硕 +已 +意 +也 +坤 +辰 +伊 +米 +安 +恩 +以 +容 +宛 +岚 +又 +衣 +亚 +悠 +允 +画 +灿 +夏 +珞 +煊 +晴 +彤 +诺 +宁 +恬 +钧 +灵 +昭 +琉 +晨 +曦 +南 +毓 +冉 +妍 +澜 +淇 +沐 +潆 +盈 +雨 +文 +冰 +雯 +溪 +子 +云 +汐 +潞 +淇 +妙 +涵 +楠 +景 +茗 +聿 +启 +尧 +言 +嘉 +桉 +桐 +筒 +竹 +林 +乔 +栋 +家 +翊 +松 +真 +心 +新 +悦 +西 +兮 +楚 +初 +千 +锐 +素 +锦 +静 +镜 +斯 +舒 +瑜 +童 \ No newline at end of file diff --git a/TXT_file/suffix.txt b/TXT_file/suffix.txt new file mode 100644 index 0000000..72f7b62 --- /dev/null +++ b/TXT_file/suffix.txt @@ -0,0 +1,180 @@ +靖 +铭 +琛 +川 +承 +司 +斯 +宗 +骁 +聪 +在 +钩 +锦 +铎 +楚 +铮 +钦 +则 +楠 +景 +茗 +聿 +启 +尧 +言 +嘉 +桉 +桐 +筒 +竹 +林 +乔 +栋 +家 +翊 +松 +清 +澈 +泫 +浚 +润 +泽 +向 +凡 +文 +浦 +洲 +珩 +玄 +洋 +淮 +雨 +子 +云 +卓 +昱 +南 +晨 +知 +宁 +年 +易 +晗 +炎 +焕 +哲 +煦 +旭 +明 +阳 +朗 +典 +辰 +宸 +野 +安 +为 +亦 +岚 +也 +围 +以 +延 +允 +容 +恩 +衡 +宇 +硕 +已 +意 +也 +坤 +辰 +伊 +米 +安 +恩 +以 +容 +宛 +岚 +又 +衣 +亚 +悠 +允 +画 +灿 +夏 +珞 +煊 +晴 +彤 +诺 +宁 +恬 +钧 +灵 +昭 +琉 +晨 +曦 +南 +毓 +冉 +妍 +澜 +淇 +沐 +潆 +盈 +雨 +文 +冰 +雯 +溪 +子 +云 +汐 +潞 +淇 +妙 +涵 +楠 +景 +茗 +聿 +启 +尧 +言 +嘉 +桉 +桐 +筒 +竹 +林 +乔 +栋 +家 +翊 +松 +真 +心 +新 +悦 +西 +兮 +楚 +初 +千 +锐 +素 +锦 +静 +镜 +斯 +舒 +瑜 +童 \ No newline at end of file diff --git a/TXT_file/xing.txt b/TXT_file/xing.txt new file mode 100644 index 0000000..82bcff2 --- /dev/null +++ b/TXT_file/xing.txt @@ -0,0 +1,508 @@ +赵 +钱 +孙 +李 +周 +吴 +郑 +王 +冯 +陈 +褚 +卫 +蒋 +沈 +韩 +杨 +朱 +秦 +尤 +许 +何 +吕 +施 +张 +孔 +曹 +严 +华 +金 +魏 +陶 +姜 +戚 +谢 +邹 +喻 +柏 +水 +窦 +章 +云 +苏 +潘 +葛 +奚 +范 +彭 +郎 +鲁 +韦 +昌 +马 +苗 +凤 +花 +方 +俞 +任 +袁 +柳 +酆 +鲍 +史 +唐 +费 +廉 +岑 +薛 +雷 +贺 +倪 +汤 +滕 +殷 +罗 +毕 +郝 +邬 +安 +常 +乐 +于 +时 +傅 +皮 +卞 +齐 +康 +伍 +余 +元 +卜 +顾 +孟 +平 +黄 +和 +穆 +萧 +尹 +姚 +邵 +湛 +汪 +祁 +毛 +禹 +狄 +米 +贝 +明 +臧 +计 +伏 +成 +戴 +谈 +宋 +茅 +庞 +熊 +纪 +舒 +屈 +项 +祝 +董 +梁 +杜 +阮 +蓝 +闵 +席 +季 +麻 +强 +贾 +路 +娄 +危 +江 +童 +颜 +郭 +梅 +盛 +林 +刁 +钟 +徐 +邱 +骆 +高 +夏 +蔡 +田 +樊 +胡 +凌 +霍 +虞 +万 +支 +柯 +昝 +管 +卢 +莫 +经 +房 +裘 +缪 +干 +解 +应 +宗 +丁 +宣 +贲 +邓 +郁 +单 +杭 +洪 +包 +诸 +左 +石 +崔 +吉 +钮 +龚 +程 +嵇 +邢 +滑 +裴 +陆 +荣 +翁 +荀 +羊 +於 +惠 +甄 +麴 +家 +封 +芮 +羿 +储 +靳 +汲 +邴 +糜 +松 +井 +段 +富 +巫 +乌 +焦 +巴 +弓 +牧 +隗 +山 +谷 +车 +侯 +宓 +蓬 +全 +郗 +班 +仰 +秋 +仲 +伊 +宫 +宁 +仇 +栾 +暴 +甘 +钭 +厉 +戎 +祖 +武 +符 +刘 +景 +詹 +束 +龙 +叶 +幸 +司 +韶 +郜 +黎 +蓟 +薄 +印 +宿 +白 +怀 +蒲 +邰 +从 +鄂 +索 +咸 +籍 +赖 +卓 +蔺 +屠 +蒙 +池 +乔 +阴 +欎 +胥 +能 +苍 +双 +闻 +莘 +党 +翟 +谭 +贡 +劳 +逄 +姬 +申 +扶 +堵 +冉 +宰 +郦 +雍 +舄 +璩 +桑 +桂 +濮 +牛 +寿 +通 +边 +扈 +燕 +冀 +郏 +浦 +尚 +农 +温 +别 +庄 +晏 +柴 +瞿 +阎 +充 +慕 +连 +茹 +习 +宦 +艾 +鱼 +容 +向 +古 +易 +慎 +戈 +廖 +庾 +终 +暨 +居 +衡 +步 +都 +耿 +满 +弘 +匡 +国 +文 +寇 +广 +禄 +阙 +东 +殴 +殳 +沃 +利 +蔚 +越 +夔 +隆 +师 +巩 +厍 +聂 +晁 +勾 +敖 +融 +冷 +訾 +辛 +阚 +那 +简 +饶 +空 +曾 +毋 +沙 +乜 +养 +鞠 +须 +丰 +巢 +关 +蒯 +相 +查 +後 +荆 +红 +游 +竺 +权 +逯 +盖 +益 +桓 +公 +万俟 +司马 +上官 +欧阳 +夏侯 +诸葛 +闻人 +东方 +赫连 +皇甫 +尉迟 +公羊 +澹台 +公冶 +宗政 +濮阳 +淳于 +单于 +太叔 +申屠 +公孙 +仲孙 +轩辕 +令狐 +钟离 +宇文 +长孙 +慕容 +鲜于 +闾丘 +司徒 +司空 +亓官 +司寇 +仉 +督 +子车 +颛孙 +端木 +巫马 +公西 +漆雕 +乐正 +壤驷 +公良 +拓跋 +夹谷 +宰父 +谷梁 +晋 +楚 +闫 +法 +汝 +鄢 +涂 +钦 +段干 +百里 +东郭 +南门 +呼延 +归 +海 +羊舌 +微生 +岳 +帅 +缑 +亢 +况 +后 +有 +琴 +梁丘 +左丘 +东门 +西门 +商 +牟 +佘 +佴 +伯 +赏 +南宫 +墨 +哈 +谯 +笪 +年 +爱 +阳 +佟 +第五 +言 +福 +百 +家 +姓 +终 \ No newline at end of file diff --git a/addons/godot-git-plugin/win64/~libgit_plugin.windows.editor.x86_64.dll b/addons/godot-git-plugin/win64/~libgit_plugin.windows.editor.x86_64.dll deleted file mode 100644 index 47bbb1d..0000000 Binary files a/addons/godot-git-plugin/win64/~libgit_plugin.windows.editor.x86_64.dll and /dev/null differ diff --git a/node_2d.tscn b/node_2d.tscn index 5c5c4dc..7513a74 100644 --- a/node_2d.tscn +++ b/node_2d.tscn @@ -1,74 +1,222 @@ -[gd_scene load_steps=5 format=3 uid="uid://dky0ia64tqjau"] +[gd_scene load_steps=2 format=3 uid="uid://dky0ia64tqjau"] -[ext_resource type="Texture2D" uid="uid://1e6f7kggdg2g" path="res://icon.svg" id="1_e6qi5"] - -[sub_resource type="Animation" id="Animation_grj4e"] -length = 0.001 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(73, 110)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath(".:rotation") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} - -[sub_resource type="Animation" id="Animation_u7n4q"] -resource_name = "new_animation" -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 1), -"transitions": PackedFloat32Array(1, 1), -"update": 0, -"values": [Vector2(73, 110), Vector2(654, 112)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath(".:rotation") -tracks/1/interp = 2 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0, 1), -"transitions": PackedFloat32Array(1, 1), -"update": 0, -"values": [0.0, 3.80307] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_xqvk2"] -_data = { -"RESET": SubResource("Animation_grj4e"), -"new_animation": SubResource("Animation_u7n4q") -} +[ext_resource type="Texture2D" uid="uid://cu8208sk0l3c3" path="res://Animation/test.webp" id="2_km77f"] [node name="Node2D" type="Node2D"] +position = Vector2(5, 78) -[node name="Sprite2D" type="Sprite2D" parent="."] -position = Vector2(73, 110) -texture = ExtResource("1_e6qi5") +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(631, -6) -[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite2D"] -libraries = { -"": SubResource("AnimationLibrary_xqvk2") -} +[node name="Girl" type="Node2D" parent="CharacterBody2D"] +position = Vector2(295, -271) + +[node name="head" type="Polygon2D" parent="CharacterBody2D/Girl"] +position = Vector2(-378, 2) +rotation = -0.0172125 +texture = ExtResource("2_km77f") +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(334.721, 48.1185, 305.174, 96.2372, 301.797, 143.512, 287.446, 193.319, 319.525, 222.865, 344.007, 222.021, 371.021, 201.761, 409.009, 221.177, 446.153, 217.8, 465.57, 195.851, 458.816, 125.784, 437.711, 60.7813, 377.774, 26.1696) +uv = PackedVector2Array(334.721, 48.1185, 305.174, 96.2372, 301.797, 143.512, 287.446, 193.319, 319.525, 222.865, 344.007, 222.021, 371.021, 201.761, 409.009, 221.177, 446.153, 217.8, 465.57, 195.851, 458.816, 125.784, 437.711, 60.7813, 377.774, 26.1696) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0.52, 0.52, 0.52, 0.52, 0.52, 0.78, 0.78, 1, 0.78, 0.52, 0.78, 0.78, 1), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="neck" type="Polygon2D" parent="CharacterBody2D/Girl"] +position = Vector2(-378, 0) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(360.046, 197.54, 358.358, 223.71, 390.437, 222.865, 389.593, 198.384, 373.553, 205.137) +uv = PackedVector2Array(360.046, 197.54, 358.358, 223.71, 390.437, 222.865, 389.593, 198.384, 373.553, 205.137) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0.76, 0.76, 0.76, 0.76, 0.76), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0)] + +[node name="body" type="Polygon2D" parent="CharacterBody2D/Girl"] +position = Vector2(-376, -2) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(351.604, 222.865, 293.355, 259.166, 314.46, 400.989, 295.888, 486.252, 296.732, 507.357, 376.086, 521.708, 454.595, 508.201, 456.284, 465.992, 436.867, 395.924, 453.751, 256.633, 397.19, 222.021) +uv = PackedVector2Array(351.604, 222.865, 293.355, 259.166, 314.46, 400.989, 295.888, 486.252, 296.732, 507.357, 376.086, 521.708, 454.595, 508.201, 456.284, 465.992, 436.867, 395.924, 453.751, 256.633, 397.19, 222.021) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0.76, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.76), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/calf_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/calf_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="hip" type="Polygon2D" parent="CharacterBody2D/Girl"] +z_index = 2 +position = Vector2(-374, 2) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(297.576, 507.357, 278.16, 606.971, 316.148, 624.699, 381.151, 630.608, 452.063, 618.79, 474.012, 612.036, 453.751, 509.889, 392.97, 520.02, 339.786, 520.02) +uv = PackedVector2Array(297.576, 507.357, 278.16, 606.971, 316.148, 624.699, 381.151, 630.608, 452.063, 618.79, 474.012, 612.036, 453.751, 509.889, 392.97, 520.02, 339.786, 520.02) +bones = ["hip", PackedFloat32Array(0.76, 0.26, 0.26, 0.26, 0.26, 0.26, 0.76, 0.76, 0.76), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="arm_right_up" type="Polygon2D" parent="CharacterBody2D/Girl"] +position = Vector2(-377, 5) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(295.888, 255.789, 281.161, 356.426, 275.627, 394.236, 310.239, 428.847, 315.304, 394.236, 310.96, 362.086, 306.862, 331.766, 310.239, 272.673) +uv = PackedVector2Array(295.888, 255.789, 281.161, 356.426, 275.627, 394.236, 310.239, 428.847, 315.304, 394.236, 310.96, 362.086, 306.862, 331.766, 310.239, 272.673) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="arm_right_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up"] +position = Vector2(-1, -2) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../Skeleton2D") +polygon = PackedVector2Array(272.251, 395.924, 266.341, 454.173, 255.367, 515.799, 283.225, 525.929, 295.888, 496.382, 301.797, 451.64, 307.707, 424.626) +uv = PackedVector2Array(272.251, 395.924, 266.341, 454.173, 255.367, 515.799, 283.225, 525.929, 295.888, 496.382, 301.797, 451.64, 307.707, 424.626) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), 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0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0)] + +[node name="arm_right_hand" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_right_down"] +position = Vector2(-1, -2) +texture = ExtResource("2_km77f") +polygon = PackedVector2Array(255.367, 514.11, 256.211, 584.178, 275.627, 610.348, 287.446, 587.555, 292.511, 517.487) +uv = PackedVector2Array(255.367, 514.11, 256.211, 584.178, 275.627, 610.348, 287.446, 587.555, 292.511, 517.487) + +[node name="arm_left_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up"] +position = Vector2(1, -9) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../Skeleton2D") +polygon = PackedVector2Array(452.907, 258.321, 475.7, 382.417, 441.088, 413.652, 440.244, 352.026, 444.465, 277.738) +uv = PackedVector2Array(452.907, 258.321, 475.7, 382.417, 441.088, 413.652, 440.244, 352.026, 444.465, 277.738) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0.26, 0.26, 0.26, 0.26, 0.26), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right/foot_right", PackedFloat32Array(0.26, 0.26, 0.26, 0.26, 0.26), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0)] + +[node name="arm_left_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up"] +position = Vector2(-1, -2) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../../Skeleton2D") +polygon = PackedVector2Array(473.167, 378.196, 437.711, 417.029, 457.128, 525.085, 490.051, 521.708) +uv = PackedVector2Array(473.167, 378.196, 437.711, 417.029, 457.128, 525.085, 490.051, 521.708) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0.26, 0.26, 0.26, 0.26), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0)] + +[node name="arm_left_hand" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/arm_left_down"] +position = Vector2(-1, -2) +texture = ExtResource("2_km77f") +polygon = PackedVector2Array(459.66, 523.396, 488.363, 521.708, 495.116, 571.515, 477.388, 611.192, 462.193, 570.671) +uv = PackedVector2Array(459.66, 523.396, 488.363, 521.708, 495.116, 571.515, 477.388, 611.192, 462.193, 570.671) + +[node name="leg_left_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up"] +position = Vector2(3, -20) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../../Skeleton2D") +polygon = PackedVector2Array(388.749, 630.608, 392.97, 758.081, 431.802, 755.548, 446.998, 622.166) +uv = PackedVector2Array(388.749, 630.608, 392.97, 758.081, 431.802, 755.548, 446.998, 622.166) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0.26, 0.26, 0.26, 0.26), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0)] + +[node name="leg_left_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up"] +position = Vector2(-1, -2) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../../../Skeleton2D") +polygon = PackedVector2Array(396.346, 752.171, 395.502, 945.49, 420.828, 946.335, 440.244, 814.641, 431.802, 753.016) +uv = PackedVector2Array(396.346, 752.171, 395.502, 945.49, 420.828, 946.335, 440.244, 814.641, 431.802, 753.016) +bones = ["hip", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0.33, 0, 0, 0, 0.33), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0)] + +[node name="leg_left_foot" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_left_down"] +position = Vector2(-1, -9) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../../../../Skeleton2D") +polygon = PackedVector2Array(390.437, 948.023, 387.06, 998.674, 438.556, 1000.36, 424.204, 945.49) +uv = PackedVector2Array(390.437, 948.023, 387.06, 998.674, 438.556, 1000.36, 424.204, 945.49) +bones = ["hip", PackedFloat32Array(0.5, 0.5, 0.5, 0.5), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0)] + +[node name="leg_right_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up"] +position = Vector2(-1, -1) +texture = ExtResource("2_km77f") +skeleton = NodePath("../../../../../Skeleton2D") +polygon = PackedVector2Array(304.556, 622.304, 319.388, 749.609, 351.523, 749.609, 361.411, 629.719) +uv = PackedVector2Array(304.556, 622.304, 319.388, 749.609, 351.523, 749.609, 361.411, 629.719) +bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0.76, 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