Commit Graph

2 Commits

Author SHA1 Message Date
39682f14fe 已落地 .tres/json 的内容定义入口,并把 ResourceContentSource/JsonContentSource 实现为可用的加载器;同时给出可运行的样例定义文件,默认会在 GameSession.CreateDefault() 中注册加载。
改动说明
  - 实现内容加载器并支持 res:///user:// 路径解析与 JSON 枚举解析:scripts/Core/ContentRegistry.cs
  - 新增 .tres 资源定义接口与样例资源类(学科定义):scripts/Core/ContentResources.cs
  - 默认注册资源/JSON 数据源,启动时自动合并进内容库:scripts/Core/GameSession.cs
  - 样例 .tres 与 JSON 内容定义:resources/definitions/discipline_biology.tres, resources/definitions/disciplines.json, resources/definitions/archetypes.json
  - 当前 .tres 走“扁平字段 + RuleIds”,数值型 Modifier 更适合先用 JSON 落地,后续可以把更多字段迁入资源类。
  - JSON 采用与 Models 定义一致的结构(DefinitionHeader/LocalizedText/ModifierBundle),便于后续扩展。
2026-01-01 01:59:57 +08:00
b8fecd080f 已把模型层改成组合式结构并补齐 MVC/内容配置骨架:Unit/任务/运行时状态现在通过组件组合,GameManager 作为桥接层改为驱动 GameSession/Controller;同时新增学科/羁绊/装备/任务/肉鸽等定义结构,预留 i18n 与 Mod 内容加载接口。
- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs
  - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs
  - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs
  - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs
  - 主控流程衔接:scripts/GameManager.cs
2025-12-31 23:54:31 +08:00