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a12101e6c8
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edc28cddcb
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||||||
纪
|
|
||||||
舒
|
|
||||||
屈
|
|
||||||
项
|
|
||||||
祝
|
|
||||||
董
|
|
||||||
梁
|
|
||||||
杜
|
|
||||||
阮
|
|
||||||
蓝
|
|
||||||
闵
|
|
||||||
席
|
|
||||||
季
|
|
||||||
麻
|
|
||||||
强
|
|
||||||
贾
|
|
||||||
路
|
|
||||||
娄
|
|
||||||
危
|
|
||||||
江
|
|
||||||
童
|
|
||||||
颜
|
|
||||||
郭
|
|
||||||
梅
|
|
||||||
盛
|
|
||||||
林
|
|
||||||
刁
|
|
||||||
钟
|
|
||||||
徐
|
|
||||||
邱
|
|
||||||
骆
|
|
||||||
高
|
|
||||||
夏
|
|
||||||
蔡
|
|
||||||
田
|
|
||||||
樊
|
|
||||||
胡
|
|
||||||
凌
|
|
||||||
霍
|
|
||||||
虞
|
|
||||||
万
|
|
||||||
支
|
|
||||||
柯
|
|
||||||
昝
|
|
||||||
管
|
|
||||||
卢
|
|
||||||
莫
|
|
||||||
经
|
|
||||||
房
|
|
||||||
裘
|
|
||||||
缪
|
|
||||||
干
|
|
||||||
解
|
|
||||||
应
|
|
||||||
宗
|
|
||||||
丁
|
|
||||||
宣
|
|
||||||
贲
|
|
||||||
邓
|
|
||||||
郁
|
|
||||||
单
|
|
||||||
杭
|
|
||||||
洪
|
|
||||||
包
|
|
||||||
诸
|
|
||||||
左
|
|
||||||
石
|
|
||||||
崔
|
|
||||||
吉
|
|
||||||
钮
|
|
||||||
龚
|
|
||||||
程
|
|
||||||
嵇
|
|
||||||
邢
|
|
||||||
滑
|
|
||||||
裴
|
|
||||||
陆
|
|
||||||
荣
|
|
||||||
翁
|
|
||||||
荀
|
|
||||||
羊
|
|
||||||
於
|
|
||||||
惠
|
|
||||||
甄
|
|
||||||
麴
|
|
||||||
家
|
|
||||||
封
|
|
||||||
芮
|
|
||||||
羿
|
|
||||||
储
|
|
||||||
靳
|
|
||||||
汲
|
|
||||||
邴
|
|
||||||
糜
|
|
||||||
松
|
|
||||||
井
|
|
||||||
段
|
|
||||||
富
|
|
||||||
巫
|
|
||||||
乌
|
|
||||||
焦
|
|
||||||
巴
|
|
||||||
弓
|
|
||||||
牧
|
|
||||||
隗
|
|
||||||
山
|
|
||||||
谷
|
|
||||||
车
|
|
||||||
侯
|
|
||||||
宓
|
|
||||||
蓬
|
|
||||||
全
|
|
||||||
郗
|
|
||||||
班
|
|
||||||
仰
|
|
||||||
秋
|
|
||||||
仲
|
|
||||||
伊
|
|
||||||
宫
|
|
||||||
宁
|
|
||||||
仇
|
|
||||||
栾
|
|
||||||
暴
|
|
||||||
甘
|
|
||||||
钭
|
|
||||||
厉
|
|
||||||
戎
|
|
||||||
祖
|
|
||||||
武
|
|
||||||
符
|
|
||||||
刘
|
|
||||||
景
|
|
||||||
詹
|
|
||||||
束
|
|
||||||
龙
|
|
||||||
叶
|
|
||||||
幸
|
|
||||||
司
|
|
||||||
韶
|
|
||||||
郜
|
|
||||||
黎
|
|
||||||
蓟
|
|
||||||
薄
|
|
||||||
印
|
|
||||||
宿
|
|
||||||
白
|
|
||||||
怀
|
|
||||||
蒲
|
|
||||||
邰
|
|
||||||
从
|
|
||||||
鄂
|
|
||||||
索
|
|
||||||
咸
|
|
||||||
籍
|
|
||||||
赖
|
|
||||||
卓
|
|
||||||
蔺
|
|
||||||
屠
|
|
||||||
蒙
|
|
||||||
池
|
|
||||||
乔
|
|
||||||
阴
|
|
||||||
欎
|
|
||||||
胥
|
|
||||||
能
|
|
||||||
苍
|
|
||||||
双
|
|
||||||
闻
|
|
||||||
莘
|
|
||||||
党
|
|
||||||
翟
|
|
||||||
谭
|
|
||||||
贡
|
|
||||||
劳
|
|
||||||
逄
|
|
||||||
姬
|
|
||||||
申
|
|
||||||
扶
|
|
||||||
堵
|
|
||||||
冉
|
|
||||||
宰
|
|
||||||
郦
|
|
||||||
雍
|
|
||||||
舄
|
|
||||||
璩
|
|
||||||
桑
|
|
||||||
桂
|
|
||||||
濮
|
|
||||||
牛
|
|
||||||
寿
|
|
||||||
通
|
|
||||||
边
|
|
||||||
扈
|
|
||||||
燕
|
|
||||||
冀
|
|
||||||
郏
|
|
||||||
浦
|
|
||||||
尚
|
|
||||||
农
|
|
||||||
温
|
|
||||||
别
|
|
||||||
庄
|
|
||||||
晏
|
|
||||||
柴
|
|
||||||
瞿
|
|
||||||
阎
|
|
||||||
充
|
|
||||||
慕
|
|
||||||
连
|
|
||||||
茹
|
|
||||||
习
|
|
||||||
宦
|
|
||||||
艾
|
|
||||||
鱼
|
|
||||||
容
|
|
||||||
向
|
|
||||||
古
|
|
||||||
易
|
|
||||||
慎
|
|
||||||
戈
|
|
||||||
廖
|
|
||||||
庾
|
|
||||||
终
|
|
||||||
暨
|
|
||||||
居
|
|
||||||
衡
|
|
||||||
步
|
|
||||||
都
|
|
||||||
耿
|
|
||||||
满
|
|
||||||
弘
|
|
||||||
匡
|
|
||||||
国
|
|
||||||
文
|
|
||||||
寇
|
|
||||||
广
|
|
||||||
禄
|
|
||||||
阙
|
|
||||||
东
|
|
||||||
殴
|
|
||||||
殳
|
|
||||||
沃
|
|
||||||
利
|
|
||||||
蔚
|
|
||||||
越
|
|
||||||
夔
|
|
||||||
隆
|
|
||||||
师
|
|
||||||
巩
|
|
||||||
厍
|
|
||||||
聂
|
|
||||||
晁
|
|
||||||
勾
|
|
||||||
敖
|
|
||||||
融
|
|
||||||
冷
|
|
||||||
訾
|
|
||||||
辛
|
|
||||||
阚
|
|
||||||
那
|
|
||||||
简
|
|
||||||
饶
|
|
||||||
空
|
|
||||||
曾
|
|
||||||
毋
|
|
||||||
沙
|
|
||||||
乜
|
|
||||||
养
|
|
||||||
鞠
|
|
||||||
须
|
|
||||||
丰
|
|
||||||
巢
|
|
||||||
关
|
|
||||||
蒯
|
|
||||||
相
|
|
||||||
查
|
|
||||||
後
|
|
||||||
荆
|
|
||||||
红
|
|
||||||
游
|
|
||||||
竺
|
|
||||||
权
|
|
||||||
逯
|
|
||||||
盖
|
|
||||||
益
|
|
||||||
桓
|
|
||||||
公
|
|
||||||
万俟
|
|
||||||
司马
|
|
||||||
上官
|
|
||||||
欧阳
|
|
||||||
夏侯
|
|
||||||
诸葛
|
|
||||||
闻人
|
|
||||||
东方
|
|
||||||
赫连
|
|
||||||
皇甫
|
|
||||||
尉迟
|
|
||||||
公羊
|
|
||||||
澹台
|
|
||||||
公冶
|
|
||||||
宗政
|
|
||||||
濮阳
|
|
||||||
淳于
|
|
||||||
单于
|
|
||||||
太叔
|
|
||||||
申屠
|
|
||||||
公孙
|
|
||||||
仲孙
|
|
||||||
轩辕
|
|
||||||
令狐
|
|
||||||
钟离
|
|
||||||
宇文
|
|
||||||
长孙
|
|
||||||
慕容
|
|
||||||
鲜于
|
|
||||||
闾丘
|
|
||||||
司徒
|
|
||||||
司空
|
|
||||||
亓官
|
|
||||||
司寇
|
|
||||||
仉
|
|
||||||
督
|
|
||||||
子车
|
|
||||||
颛孙
|
|
||||||
端木
|
|
||||||
巫马
|
|
||||||
公西
|
|
||||||
漆雕
|
|
||||||
乐正
|
|
||||||
壤驷
|
|
||||||
公良
|
|
||||||
拓跋
|
|
||||||
夹谷
|
|
||||||
宰父
|
|
||||||
谷梁
|
|
||||||
晋
|
|
||||||
楚
|
|
||||||
闫
|
|
||||||
法
|
|
||||||
汝
|
|
||||||
鄢
|
|
||||||
涂
|
|
||||||
钦
|
|
||||||
段干
|
|
||||||
百里
|
|
||||||
东郭
|
|
||||||
南门
|
|
||||||
呼延
|
|
||||||
归
|
|
||||||
海
|
|
||||||
羊舌
|
|
||||||
微生
|
|
||||||
岳
|
|
||||||
帅
|
|
||||||
缑
|
|
||||||
亢
|
|
||||||
况
|
|
||||||
后
|
|
||||||
有
|
|
||||||
琴
|
|
||||||
梁丘
|
|
||||||
左丘
|
|
||||||
东门
|
|
||||||
西门
|
|
||||||
商
|
|
||||||
牟
|
|
||||||
佘
|
|
||||||
佴
|
|
||||||
伯
|
|
||||||
赏
|
|
||||||
南宫
|
|
||||||
墨
|
|
||||||
哈
|
|
||||||
谯
|
|
||||||
笪
|
|
||||||
年
|
|
||||||
爱
|
|
||||||
阳
|
|
||||||
佟
|
|
||||||
第五
|
|
||||||
言
|
|
||||||
福
|
|
||||||
百
|
|
||||||
家
|
|
||||||
姓
|
|
||||||
终
|
|
||||||
286
node_2d.tscn
286
node_2d.tscn
@ -1,222 +1,74 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://dky0ia64tqjau"]
|
[gd_scene load_steps=5 format=3 uid="uid://dky0ia64tqjau"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cu8208sk0l3c3" path="res://Animation/test.webp" id="2_km77f"]
|
[ext_resource type="Texture2D" uid="uid://1e6f7kggdg2g" path="res://icon.svg" id="1_e6qi5"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_grj4e"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(73, 110)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath(".:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.0]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_u7n4q"]
|
||||||
|
resource_name = "new_animation"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(73, 110), Vector2(654, 112)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath(".:rotation")
|
||||||
|
tracks/1/interp = 2
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.0, 3.80307]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xqvk2"]
|
||||||
|
_data = {
|
||||||
|
"RESET": SubResource("Animation_grj4e"),
|
||||||
|
"new_animation": SubResource("Animation_u7n4q")
|
||||||
|
}
|
||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
[node name="Node2D" type="Node2D"]
|
||||||
position = Vector2(5, 78)
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
position = Vector2(631, -6)
|
position = Vector2(73, 110)
|
||||||
|
texture = ExtResource("1_e6qi5")
|
||||||
|
|
||||||
[node name="Girl" type="Node2D" parent="CharacterBody2D"]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite2D"]
|
||||||
position = Vector2(295, -271)
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_xqvk2")
|
||||||
[node name="head" type="Polygon2D" parent="CharacterBody2D/Girl"]
|
}
|
||||||
position = Vector2(-378, 2)
|
|
||||||
rotation = -0.0172125
|
|
||||||
texture = ExtResource("2_km77f")
|
|
||||||
skeleton = NodePath("../../Skeleton2D")
|
|
||||||
polygon = PackedVector2Array(334.721, 48.1185, 305.174, 96.2372, 301.797, 143.512, 287.446, 193.319, 319.525, 222.865, 344.007, 222.021, 371.021, 201.761, 409.009, 221.177, 446.153, 217.8, 465.57, 195.851, 458.816, 125.784, 437.711, 60.7813, 377.774, 26.1696)
|
|
||||||
uv = PackedVector2Array(334.721, 48.1185, 305.174, 96.2372, 301.797, 143.512, 287.446, 193.319, 319.525, 222.865, 344.007, 222.021, 371.021, 201.761, 409.009, 221.177, 446.153, 217.8, 465.57, 195.851, 458.816, 125.784, 437.711, 60.7813, 377.774, 26.1696)
|
|
||||||
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|
||||||
[node name="leg_left_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up"]
|
|
||||||
position = Vector2(-1, -2)
|
|
||||||
texture = ExtResource("2_km77f")
|
|
||||||
skeleton = NodePath("../../../../../Skeleton2D")
|
|
||||||
polygon = PackedVector2Array(396.346, 752.171, 395.502, 945.49, 420.828, 946.335, 440.244, 814.641, 431.802, 753.016)
|
|
||||||
uv = PackedVector2Array(396.346, 752.171, 395.502, 945.49, 420.828, 946.335, 440.244, 814.641, 431.802, 753.016)
|
|
||||||
bones = ["hip", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0.33, 0, 0, 0, 0.33), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0)]
|
|
||||||
|
|
||||||
[node name="leg_left_foot" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_left_down"]
|
|
||||||
position = Vector2(-1, -9)
|
|
||||||
texture = ExtResource("2_km77f")
|
|
||||||
skeleton = NodePath("../../../../../../Skeleton2D")
|
|
||||||
polygon = PackedVector2Array(390.437, 948.023, 387.06, 998.674, 438.556, 1000.36, 424.204, 945.49)
|
|
||||||
uv = PackedVector2Array(390.437, 948.023, 387.06, 998.674, 438.556, 1000.36, 424.204, 945.49)
|
|
||||||
bones = ["hip", PackedFloat32Array(0.5, 0.5, 0.5, 0.5), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0)]
|
|
||||||
|
|
||||||
[node name="leg_right_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up"]
|
|
||||||
position = Vector2(-1, -1)
|
|
||||||
texture = ExtResource("2_km77f")
|
|
||||||
skeleton = NodePath("../../../../../Skeleton2D")
|
|
||||||
polygon = PackedVector2Array(304.556, 622.304, 319.388, 749.609, 351.523, 749.609, 361.411, 629.719)
|
|
||||||
uv = PackedVector2Array(304.556, 622.304, 319.388, 749.609, 351.523, 749.609, 361.411, 629.719)
|
|
||||||
bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0.76, 0.26, 0.26, 0.76), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0)]
|
|
||||||
|
|
||||||
[node name="Polygon2D" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_right_up"]
|
|
||||||
texture = ExtResource("2_km77f")
|
|
||||||
polygon = PackedVector2Array(319.609, 739.324, 311.267, 812.318, 325.865, 944.75, 350.892, 944.75, 357.149, 823.789, 355.063, 744.538)
|
|
||||||
uv = PackedVector2Array(319.609, 739.324, 311.267, 812.318, 325.865, 944.75, 350.892, 944.75, 357.149, 823.789, 355.063, 744.538)
|
|
||||||
|
|
||||||
[node name="Polygon2D" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_right_up/Polygon2D"]
|
|
||||||
position = Vector2(1, -15)
|
|
||||||
texture = ExtResource("2_km77f")
|
|
||||||
polygon = PackedVector2Array(320.369, 945.068, 300.953, 999.94, 354.981, 1009.23, 360.89, 951.822)
|
|
||||||
|
|
||||||
[node name="Skeleton2D" type="Skeleton2D" parent="CharacterBody2D"]
|
|
||||||
position = Vector2(-505, 44)
|
|
||||||
rotation = -0.0171138
|
|
||||||
|
|
||||||
[node name="hip" type="Bone2D" parent="CharacterBody2D/Skeleton2D"]
|
|
||||||
position = Vector2(800, 204)
|
|
||||||
rotation = 0.00105875
|
|
||||||
rest = Transform2D(0.999999, 0.00105875, -0.00105875, 0.999999, 800, 204)
|
|
||||||
|
|
||||||
[node name="chest" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip"]
|
|
||||||
position = Vector2(-3, -224)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -3, -224)
|
|
||||||
auto_calculate_length_and_angle = false
|
|
||||||
length = 146.072
|
|
||||||
bone_angle = 0.0
|
|
||||||
|
|
||||||
[node name="neck" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest"]
|
|
||||||
position = Vector2(-5.13058, -82.4638)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -5.13058, -82.4638)
|
|
||||||
auto_calculate_length_and_angle = false
|
|
||||||
length = 132.01
|
|
||||||
bone_angle = 0.0
|
|
||||||
|
|
||||||
[node name="head" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/neck"]
|
|
||||||
position = Vector2(49.9756, 1.85549)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 49.9756, 1.85549)
|
|
||||||
|
|
||||||
[node name="arm_left" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest"]
|
|
||||||
position = Vector2(77.8988, -25.0345)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 77.8988, -25.0345)
|
|
||||||
|
|
||||||
[node name="hand_left" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_left"]
|
|
||||||
position = Vector2(13.7559, 131.255)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 13.7559, 131.255)
|
|
||||||
|
|
||||||
[node name="hand_left2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_left/hand_left"]
|
|
||||||
position = Vector2(6.20203, 105.122)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 6.20203, 105.122)
|
|
||||||
|
|
||||||
[node name="hand_left3" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_left/hand_left/hand_left2"]
|
|
||||||
position = Vector2(3.34912, 38.0629)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 3.34912, 38.0629)
|
|
||||||
|
|
||||||
[node name="arm_right" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest"]
|
|
||||||
position = Vector2(-66.9944, -32.5151)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -66.9944, -32.5151)
|
|
||||||
|
|
||||||
[node name="hand_right" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_right"]
|
|
||||||
position = Vector2(-33.2656, 127.901)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -33.2656, 127.901)
|
|
||||||
|
|
||||||
[node name="hand_right2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_right/hand_right"]
|
|
||||||
position = Vector2(-18.9029, 115.242)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -18.9029, 115.242)
|
|
||||||
|
|
||||||
[node name="hand_right3" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_right/hand_right/hand_right2"]
|
|
||||||
position = Vector2(7.14324, 50.1296)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 7.14324, 50.1296)
|
|
||||||
|
|
||||||
[node name="leg_right" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip"]
|
|
||||||
position = Vector2(-59, 37)
|
|
||||||
rotation = 0.0567282
|
|
||||||
rest = Transform2D(0.998377, 0.0569565, -0.0569565, 0.998377, -59, 37)
|
|
||||||
|
|
||||||
[node name="leg_right1" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_right"]
|
|
||||||
position = Vector2(23.6781, 210.986)
|
|
||||||
rotation = -1.78477
|
|
||||||
scale = Vector2(1e-05, 1e-05)
|
|
||||||
rest = Transform2D(-2.12346e-06, -9.77194e-06, 9.77194e-06, -2.12346e-06, 6.66166, 137.62)
|
|
||||||
|
|
||||||
[node name="leg_right2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_right/leg_right1"]
|
|
||||||
position = Vector2(-1.93761e+07, -2.98072e+06)
|
|
||||||
scale = Vector2(1e-05, 1e-05)
|
|
||||||
rest = Transform2D(1e-05, 0, 0, 1e-05, -1.08143e+07, -1.88775e+06)
|
|
||||||
|
|
||||||
[node name="leg_left" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip"]
|
|
||||||
position = Vector2(49, 38)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, 49, 38)
|
|
||||||
|
|
||||||
[node name="leg_left1" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_left"]
|
|
||||||
position = Vector2(-0.394232, 150.525)
|
|
||||||
rotation = -0.00554692
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -2.16921, 136.495)
|
|
||||||
|
|
||||||
[node name="leg_left2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_left/leg_left1"]
|
|
||||||
position = Vector2(-18.4402, 251.66)
|
|
||||||
rest = Transform2D(1, 0, 0, 1, -2.84613, 114.969)
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user