using System; using Godot; public partial class TaskInfoItem : PanelContainer { private Button _btn; private Label _lbl; private ProgressBar _pb; private TextureRect _tr; [Export] public Texture2D Icon { get; set; } [Export] public string LabelText { get; set; } [Export] public float Progress { get; set; } public Guid Id { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { _tr = GetNode("H1/TextureRect"); _lbl = GetNode