using Godot;
///
/// Logo场景
///
public partial class LogoScene : Node2D {
///
/// 场景加载完成时调用
///
public override void _Ready() {
GetNode("AnimationPlayer").AnimationFinished += OnAnimationPlayerAnimationFinished;
}
///
/// 动画播放结束回调
///
/// 动画名称
public void OnAnimationPlayerAnimationFinished(StringName animationName) {
GD.Print("FFF");
GetTree().ChangeSceneToFile("res://scenes/loader.tscn");
}
}