using Godot; public partial class TopBar : PanelContainer { private ProgressBar _progressBar; // Called when the node enters the scene tree for the first time. public override void _Ready() { _progressBar = GetNode("HBox/YearProgress/ProgressBar"); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { _progressBar.Value = (_progressBar.Value + 1) % _progressBar.MaxValue; } }