using Godot; using System; public partial class TaskInfoItem : PanelContainer { [Export] public Texture2D Icon {get; set;} [Export] public string LabelText {get; set;} [Export] public float Progress {get; set;} public Guid Id {get; set;} private TextureRect _tr; private Label _lbl; private ProgressBar _pb; private Button _btn; // Called when the node enters the scene tree for the first time. public override void _Ready() { _tr = GetNode("H1/TextureRect"); _lbl = GetNode