[gd_scene load_steps=13 format=3 uid="uid://c413oatj0eqhu"] [ext_resource type="Script" path="res://scripts/Student.cs" id="1_oesea"] [ext_resource type="Texture2D" uid="uid://bw2007qd8eedh" path="res://resources/characters/bodies/Body_48x48_01.png" id="3_jhea4"] [ext_resource type="Script" path="res://scripts/StudentName.cs" id="8_kvqca"] [ext_resource type="Texture2D" uid="uid://c5or8ivaegryg" path="res://resources/characters/accessories/Accessory_06_Policeman_Hat_48x48_01.png" id="30_npp82"] [ext_resource type="Texture2D" uid="uid://ylt6r0ottjkn" path="res://resources/characters/eyes/Eyes_48x48_01.png" id="96_q8xrp"] [ext_resource type="Texture2D" uid="uid://dnqrj6tcfn7rb" path="res://resources/characters/hairstyles/Hairstyle_01_48x48_01.png" id="103_yndn4"] [ext_resource type="Texture2D" uid="uid://b56o8633pqwhy" path="res://resources/characters/outfits/Outfit_01_48x48_01.png" id="303_jwwbg"] [ext_resource type="Texture2D" uid="uid://bdqtr38welh7c" path="res://resources/characters/smartphones/Smartphone_48x48_1.png" id="435_7vwql"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_opr6h"] size = Vector2(48, 96) [sub_resource type="Animation" id="Animation_f0f87"] length = 0.001 [sub_resource type="Animation" id="Animation_bptvv"] resource_name = "idle_front" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("parts/body:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("parts/accessory:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("parts/eye:frame_coords") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("parts/hairstyle:frame_coords") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("parts/outfit:frame_coords") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("parts/smartphone:frame_coords") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_fw47y"] _data = { "RESET": SubResource("Animation_f0f87"), "idle_front": SubResource("Animation_bptvv") } [node name="Student" type="CharacterBody2D"] script = ExtResource("1_oesea") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -48) shape = SubResource("RectangleShape2D_opr6h") [node name="parts" type="Node2D" parent="."] position = Vector2(0, -24) [node name="body" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("3_jhea4") hframes = 26 vframes = 8 frame = 45 [node name="hairstyle" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("103_yndn4") hframes = 26 vframes = 8 frame = 45 [node name="outfit" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("303_jwwbg") hframes = 26 vframes = 8 frame = 45 [node name="eye" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("96_q8xrp") hframes = 26 vframes = 8 frame = 45 [node name="accessory" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("30_npp82") hframes = 26 vframes = 8 frame = 45 [node name="smartphone" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("435_7vwql") hframes = 26 vframes = 8 frame = 45 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_fw47y") } [node name="StudentName" type="Node" parent="."] script = ExtResource("8_kvqca")