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"values": [Vector2i(0, 6), Vector2i(1, 6), Vector2i(2, 6), Vector2i(3, 6), Vector2i(4, 6), Vector2i(5, 6), Vector2i(6, 6), Vector2i(7, 6), Vector2i(8, 6)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("parts/smartphone:frame_coords") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 6), Vector2i(1, 6), Vector2i(2, 6), Vector2i(3, 6), Vector2i(4, 6), Vector2i(5, 6), Vector2i(6, 6), Vector2i(7, 6), Vector2i(8, 6)] } [sub_resource type="Animation" id="Animation_kvk6q"] resource_name = "walk_down" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("parts/body:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 2), Vector2i(19, 2), Vector2i(20, 2), Vector2i(21, 2), Vector2i(22, 2), Vector2i(23, 2)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("parts/hairstyle:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 2), Vector2i(19, 2), Vector2i(20, 2), Vector2i(21, 2), Vector2i(22, 2), Vector2i(23, 2)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("parts/outfit:frame_coords") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 2), Vector2i(19, 2), Vector2i(20, 2), Vector2i(21, 2), Vector2i(22, 2), Vector2i(23, 2)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("parts/eye:frame_coords") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 2), Vector2i(19, 2), Vector2i(20, 2), Vector2i(21, 2), Vector2i(22, 2), Vector2i(23, 2)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("parts/accessory:frame_coords") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 2), Vector2i(19, 2), Vector2i(20, 2), Vector2i(21, 2), Vector2i(22, 2), Vector2i(23, 2)] } [sub_resource type="Animation" id="Animation_cu2c1"] resource_name = "walk_left" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("parts/body:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(12, 2), Vector2i(13, 2), Vector2i(14, 2), Vector2i(15, 2), Vector2i(16, 2), Vector2i(17, 2)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("parts/hairstyle:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(12, 2), Vector2i(13, 2), Vector2i(14, 2), Vector2i(15, 2), Vector2i(16, 2), Vector2i(17, 2)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("parts/outfit:frame_coords") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(12, 2), Vector2i(13, 2), Vector2i(14, 2), Vector2i(15, 2), Vector2i(16, 2), Vector2i(17, 2)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("parts/eye:frame_coords") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(12, 2), Vector2i(13, 2), Vector2i(14, 2), Vector2i(15, 2), Vector2i(16, 2), Vector2i(17, 2)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("parts/accessory:frame_coords") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(12, 2), Vector2i(13, 2), Vector2i(14, 2), Vector2i(15, 2), Vector2i(16, 2), Vector2i(17, 2)] } [sub_resource type="Animation" id="Animation_v0rmi"] resource_name = "walk_right" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("parts/body:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("parts/hairstyle:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("parts/outfit:frame_coords") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("parts/eye:frame_coords") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("parts/accessory:frame_coords") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2)] } [sub_resource type="Animation" id="Animation_q6d3e"] resource_name = "walk_up" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("parts/body:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(6, 2), Vector2i(7, 2), Vector2i(8, 2), Vector2i(9, 2), Vector2i(10, 2), Vector2i(11, 2)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("parts/hairstyle:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(6, 2), Vector2i(7, 2), Vector2i(8, 2), Vector2i(9, 2), Vector2i(10, 2), Vector2i(11, 2)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("parts/outfit:frame_coords") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(6, 2), Vector2i(7, 2), Vector2i(8, 2), Vector2i(9, 2), Vector2i(10, 2), Vector2i(11, 2)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("parts/eye:frame_coords") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(6, 2), Vector2i(7, 2), Vector2i(8, 2), Vector2i(9, 2), Vector2i(10, 2), Vector2i(11, 2)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("parts/accessory:frame_coords") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(6, 2), Vector2i(7, 2), Vector2i(8, 2), Vector2i(9, 2), Vector2i(10, 2), Vector2i(11, 2)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_fw47y"] _data = { &"RESET": SubResource("Animation_f0f87"), &"idle_back": SubResource("Animation_poc5q"), &"idle_front": SubResource("Animation_bptvv"), &"idle_left": SubResource("Animation_p6nlo"), &"idle_right": SubResource("Animation_a1x0t"), &"phone_down": SubResource("Animation_uladi"), &"phone_loop": SubResource("Animation_m8rfw"), &"phone_up": SubResource("Animation_qv1ib"), &"walk_down": SubResource("Animation_kvk6q"), &"walk_left": SubResource("Animation_cu2c1"), &"walk_right": SubResource("Animation_v0rmi"), &"walk_up": SubResource("Animation_q6d3e") } [node name="Student" type="CharacterBody2D"] z_index = 2 script = ExtResource("1_oesea") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -24) shape = SubResource("RectangleShape2D_opr6h") [node name="parts" type="Node2D" parent="."] [node name="body" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("3_jhea4") hframes = 26 vframes = 8 frame = 70 [node name="hairstyle" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("103_yndn4") hframes = 26 vframes = 8 frame = 70 [node name="outfit" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("303_jwwbg") hframes = 26 vframes = 8 frame = 70 [node name="eye" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("96_q8xrp") hframes = 26 vframes = 8 frame = 44 [node name="accessory" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("30_npp82") hframes = 26 vframes = 8 frame = 71 [node name="smartphone" type="Sprite2D" parent="parts"] position = Vector2(0, -24) texture = ExtResource("435_7vwql") hframes = 26 vframes = 8 frame = 156 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_fw47y") } [node name="StudentName" type="Node" parent="."] script = ExtResource("8_kvqca")