using Godot; [GlobalClass] public partial class CsvImportConfig : Resource { [Export(PropertyHint.File, "*.csv")] public string CsvPath { get; set; } = ""; [Export(PropertyHint.Dir)] public string OutputDir { get; set; } = "res://resources/data"; [Export] public Resource ResourceTemplate { get; set; } [Export] public string IdColumn { get; set; } = "id"; [Export(PropertyHint.File, "*.tres,*.res")] public string IndexOutputPath { get; set; } = ""; [Export] public string ArrayDelimiter { get; set; } = ";"; }