using Godot; using System; [Tool] public partial class OkToPlayMobilePhone : BTCondition { [Export] public StringName target; public override Status _Tick(double delta) { Student student = Agent as Student; // Cast the agent to a Student object if (student == null) return Status.Failure; if (student.State == Student.CharacterState.Idle) { return Status.Success; } if (student.State == Student.CharacterState.Sitting && student.TargetDirection == Student.Direction.Down) { return Status.Success; } return Status.Failure; } public override string[] _GetConfigurationWarnings() { return Array.Empty(); } public override string _GenerateName() { return "OkToPlayMobilePhone"; } }