[gd_scene load_steps=31 format=3 uid="uid://c413oatj0eqhu"] [ext_resource type="Texture2D" uid="uid://bue73voyg0m8a" path="res://temp_res/kenney_tiny-dungeon/Tiles/tile_0099.png" id="1_aultg"] [ext_resource type="Script" path="res://scripts/Student.cs" id="1_oesea"] [ext_resource type="Texture2D" uid="uid://bw2007qd8eedh" path="res://resources/characters/bodies/Body_48x48_01.png" id="3_jhea4"] [ext_resource type="Texture2D" uid="uid://c5or8ivaegryg" path="res://resources/characters/accessories/Accessory_06_Policeman_Hat_48x48_01.png" id="30_npp82"] [ext_resource type="Texture2D" uid="uid://ylt6r0ottjkn" path="res://resources/characters/eyes/Eyes_48x48_01.png" id="96_q8xrp"] [ext_resource type="Texture2D" uid="uid://dnqrj6tcfn7rb" path="res://resources/characters/hairstyles/Hairstyle_01_48x48_01.png" id="103_yndn4"] [ext_resource type="Texture2D" uid="uid://b56o8633pqwhy" path="res://resources/characters/outfits/Outfit_01_48x48_01.png" id="303_jwwbg"] [ext_resource type="Texture2D" uid="uid://bdqtr38welh7c" path="res://resources/characters/smartphones/Smartphone_48x48_1.png" id="435_7vwql"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_opr6h"] size = Vector2(48, 96) [sub_resource type="BlackboardPlan" id="BlackboardPlan_pdckj"] var/Stayed/name = &"Stayed" var/Stayed/type = 3 var/Stayed/value = 0.0 var/Stayed/hint = 0 var/Stayed/hint_string = "" [sub_resource type="BBVariant" id="BBVariant_0reab"] resource_name = "0" saved_value = 0 type = 2 [sub_resource type="BBNode" id="BBNode_ae20x"] resource_name = "." saved_value = NodePath(".") [sub_resource type="BTCallMethod" id="BTCallMethod_6osdv"] node = SubResource("BBNode_ae20x") method = &"GoTo" args = Array[BBVariant]([SubResource("BBVariant_0reab")]) [sub_resource type="BBVariant" id="BBVariant_r6svu"] resource_name = "1" saved_value = 1 type = 2 [sub_resource type="BBNode" id="BBNode_0h6d4"] resource_name = "." saved_value = NodePath(".") [sub_resource type="BTCallMethod" id="BTCallMethod_hlg51"] node = SubResource("BBNode_0h6d4") method = &"GoTo" args = Array[BBVariant]([SubResource("BBVariant_r6svu")]) [sub_resource type="BBVariant" id="BBVariant_0kduy"] resource_name = "2" saved_value = 2 type = 2 [sub_resource type="BBNode" id="BBNode_3rnl4"] resource_name = "." saved_value = NodePath(".") [sub_resource type="BTCallMethod" id="BTCallMethod_s6v6a"] node = SubResource("BBNode_3rnl4") method = &"GoTo" args = Array[BBVariant]([SubResource("BBVariant_0kduy")]) [sub_resource type="BBVariant" id="BBVariant_ofgnx"] resource_name = "3" saved_value = 3 type = 2 [sub_resource type="BBNode" id="BBNode_sc5bo"] resource_name = "." saved_value = NodePath(".") [sub_resource type="BTCallMethod" id="BTCallMethod_861fo"] node = SubResource("BBNode_sc5bo") method = &"GoTo" args = Array[BBVariant]([SubResource("BBVariant_ofgnx")]) [sub_resource type="BTProbabilitySelector" id="BTProbabilitySelector_syngh"] children = [SubResource("BTCallMethod_6osdv"), SubResource("BTCallMethod_hlg51"), SubResource("BTCallMethod_s6v6a"), SubResource("BTCallMethod_861fo")] [sub_resource type="BTCooldown" id="BTCooldown_l6f38"] children = [SubResource("BTProbabilitySelector_syngh")] trigger_on_failure = true cooldown_state_var = &"Stayed" [sub_resource type="BTSequence" id="BTSequence_4yux8"] children = [SubResource("BTCooldown_l6f38")] [sub_resource type="BehaviorTree" id="BehaviorTree_rj16b"] blackboard_plan = SubResource("BlackboardPlan_pdckj") root_task = SubResource("BTSequence_4yux8") [sub_resource type="BlackboardPlan" id="BlackboardPlan_gs1pu"] var/Stayed/name = &"Stayed" var/Stayed/type = 3 var/Stayed/value = -100.0 var/Stayed/hint = 0 var/Stayed/hint_string = "" [sub_resource type="Animation" id="Animation_f0f87"] length = 0.001 [sub_resource type="Animation" id="Animation_bptvv"] resource_name = "idle_front" length = 0.6 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("parts/body:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("parts/accessory:frame_coords") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("parts/eye:frame_coords") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("parts/hairstyle:frame_coords") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("parts/outfit:frame_coords") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("parts/smartphone:frame_coords") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_fw47y"] _data = { "RESET": SubResource("Animation_f0f87"), "idle_front": SubResource("Animation_bptvv") } [node name="Student" type="CharacterBody2D"] script = ExtResource("1_oesea") [node name="Sprite2D" type="Sprite2D" parent="."] visible = false scale = Vector2(5, 5) texture = ExtResource("1_aultg") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_opr6h") [node name="BTPlayer" type="BTPlayer" parent="."] behavior_tree = SubResource("BehaviorTree_rj16b") blackboard_plan = SubResource("BlackboardPlan_gs1pu") [node name="parts" type="Node2D" parent="."] [node name="body" type="Sprite2D" parent="parts"] texture = ExtResource("3_jhea4") hframes = 26 vframes = 8 frame = 44 [node name="hairstyle" type="Sprite2D" parent="parts"] texture = ExtResource("103_yndn4") hframes = 26 vframes = 8 frame = 44 [node name="outfit" type="Sprite2D" parent="parts"] texture = ExtResource("303_jwwbg") hframes = 26 vframes = 8 frame = 44 [node name="eye" type="Sprite2D" parent="parts"] texture = ExtResource("96_q8xrp") hframes = 26 vframes = 8 frame = 44 [node name="accessory" type="Sprite2D" parent="parts"] texture = ExtResource("30_npp82") hframes = 26 vframes = 8 frame = 44 [node name="smartphone" type="Sprite2D" parent="parts"] texture = ExtResource("435_7vwql") hframes = 26 vframes = 8 frame = 44 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_fw47y") }