using Godot; using System; /// /// Logo场景 /// public partial class LogoScene : Node2D { /// /// 场景加载完成时调用 /// public override void _Ready() { GetNode("AnimationPlayer").AnimationFinished += OnAnimationPlayerAnimationFinished; } /// /// 动画播放结束回调 /// /// 动画名称 public void OnAnimationPlayerAnimationFinished(StringName animationName) { GD.Print("FFF"); GetTree().ChangeSceneToFile("res://scenes/loader.tscn"); } }