using Godot; using System; public partial class CampusController : Node2D { private Control _taskContainer; private Control _logContainer; private Button _taskToggle; private Button _logToggle; // Called when the node enters the scene tree for the first time. public override void _Ready() { _taskContainer = GetNode("Task"); _logContainer = GetNode("Log"); // Path to buttons based on scene structure _taskToggle = GetNode