# Numerical Design & Balancing System (NDBS) - Implementation Guide **Version:** 2.0 **Target Stack:** Python 3.14 (FastAPI, uv), Vue.js (Vite), C# (Godot .NET) **Role:** AI Developer Guide ## 1. System Overview The NDBS is a local web application enabling game designers to: 1. **Edit Game Data:** Modify JSON files in `resources/definitions/` (Traits, Archetypes, Items) via a GUI. 2. **Script Logic:** Write C# code for `RuleIds` (special game logic) in a browser-based IDE. The system auto-generates the corresponding `.cs` files in `scripts/Rules/Generated/`. This guide is structured as a sequence of tasks for an AI agent to implement the system incrementally. --- ## 2. Architecture The system is designed as a **Unified Web Service**. A single Python process handles both the API logic and serving the frontend interface. 1. **NDBS Service (Python/FastAPI):** * **API Layer:** Handles data reading/writing and script generation (`/api/*`). * **Static Layer:** Serves the compiled Vue.js application (`index.html`, `js/`, `css/`) from the `client/dist` directory. 2. **NDBS Web Client (Vue.js):** * Developed as a standard SPA. * Built into static files (`npm run build`) which are consumed by the Python service. **Runtime Flow:** User runs `python main.py` -> Browser opens `http://localhost:8000` -> Frontend loads -> Frontend calls `/api/...` -> Python modifies files. ```mermaid graph TD User[Designer] -->|Browser| Service[NDBS Python Service] Service -->|Serve Static| Frontend[Vue.js UI] Service -->|API| Logic[Business Logic] Logic -->|Read/Write| JSON[JSON/TRES Definitions] Logic -->|Generate| CSharp[C# Rule Scripts] ``` --- ## 3. Implementation Phases ### Phase 1: Python Backend Foundation **Goal:** Establish a FastAPI server that can read/write the game's JSON files. **Step 1.1: Environment Setup** * **Instruction:** Create `tools/ndbs/server/`. Initialize a Python environment using `uv`. * Run `uv init --python 3.14` to set up the project. * Run `uv add fastapi uvicorn pydantic` to install dependencies. * **Code Requirement:** Create `tools/ndbs/server/main.py`. * **Key Functionality:** * Enable CORS (allow all origins for dev). * Define a constant `PROJECT_ROOT` pointing to `../../../../`. **Step 1.2: File System API** * **Instruction:** Implement endpoints to list and read definitions. * **Endpoints:** * `GET /api/files/definitions`: Scans `resources/definitions/` and returns a list of `.json` AND `.tres` files. * `GET /api/files/content`: Takes a `filename` query param. * If `.json`: Returns parsed JSON. * If `.tres`: Parses the `[resource]` section key-value pairs into a JSON object. Handles arrays (e.g., `Tags = [ "a", "b" ]`) and strings. * `POST /api/files/content`: Takes `filename` and `content` (JSON body). * If `.json`: Writes standard JSON. * If `.tres`: Reads the original file, replaces the values in the `[resource]` section with new values from the JSON, and saves preserving the header/metadata. **Step 1.3: Schema Inference (Dynamic Models)** * **Instruction:** Since we don't have hardcoded Pydantic models for every file, create a utility that reads a file (JSON or TRES) and generates a generic "Schema" description (listing keys and value types) to help the frontend build forms dynamically. **Step 1.4: Static Asset Serving (SPA Support)** * **Instruction:** Configure FastAPI to serve the frontend. * Mount the `client/dist` directory to `/` as static files. * **Critical:** Implement a "Catch-All" route (after API routes) that returns `client/dist/index.html`. This ensures that Vue Router paths (e.g., `http://localhost:8000/editor/archetypes`) work when refreshed. --- ### Phase 2: Vue.js Frontend Foundation **Goal:** A clean UI to browse files and edit JSON data. **Step 2.1: Project Scaffolding** * **Instruction:** Create `tools/ndbs/client` using Vite + Vue 3 (TypeScript). Install `axios`, `pinia`, and `naive-ui`. **Step 2.2: File Explorer & Layout** * **Instruction:** Create a standard "Sidebar + Main Content" layout. * **Sidebar:** Fetches the list of files from `GET /api/files/definitions` and displays them as a menu. * **Main Content:** A RouterView to show the editor. **Step 2.3: Generic JSON Editor** * **Instruction:** Create a component `JsonEditor.vue`. * Fetch content using `GET /api/files/content`. * Display the raw JSON in a textarea (Monaco Editor preferred later). * Add a "Save" button that calls `POST /api/files/content`. **Step 2.4: Build Integration** * **Instruction:** Configure `vite.config.ts` to output to `../server/client_dist` (or just `dist` inside client, and server reads from there). * Ensure the "Build" command produces the artifacts expected by Step 1.4. --- ### Phase 3: C# Rule Engine Integration (Godot Side) **Goal:** Prepare the game code to dynamically load the scripts we will generate later. **Step 3.1: Define the Interface** * **Instruction:** Create `scripts/Core/Interfaces/IGameRule.cs`. ```csharp namespace Core.Interfaces; using Models; public interface IGameRule { string Id { get; } // Example hooks - adjust based on GameSystems.cs analysis void OnEvent(GameSession session, object gameEvent); void ModifyStats(UnitModel unit, StatRequest request); } ``` **Step 3.2: Rule Manager (The Loader)** * **Instruction:** Create `scripts/Core/Systems/RuleManager.cs`. * Use **Reflection** to find all classes implementing `IGameRule`. * Store them in a `Dictionary`. * Provide a method `ExecuteRule(string ruleId, ...)` that looks up the rule and calls its methods. **Step 3.3: Hook into Game Systems** * **Instruction:** Modify `scripts/Core/GameSystems.cs` (specifically `SynergySystem` or `TaskSystem`). * Find where `RuleIds` are iterated. * Inject a call to `RuleManager.Instance.ExecuteRule(ruleId, ...)` inside those loops. --- ### Phase 4: Scriptable Rule Editor (Full Stack) **Goal:** Allow creating new C# rules from the web UI. **Step 4.1: Backend - Template Generator** * **Instruction:** Add endpoint `POST /api/rules/create`. * **Params:** `rule_id` (e.g., "grinder_stress_effect"). * **Action:** 1. Validate naming (alphanumeric). 2. Load a C# template string (Class name = `Rule_{CamelCaseId}`). 3. Write file to `scripts/Rules/Generated/Rule_{CamelCaseId}.cs`. 4. Return success. **Step 4.2: Frontend - C# Editor** * **Instruction:** Add a "Rules" section to the sidebar. * List `.cs` files in `scripts/Rules/Generated/` (add backend endpoint for this). * Integrate **Monaco Editor** (Vue wrapper) for syntax highlighting. * Save button writes the C# content back to disk. **Step 4.3: Compilation Trigger (Optional but Recommended)** * **Instruction:** Add a "Verify" button. * Backend endpoint `POST /api/build`. * Runs `dotnet build` shell command. * Returns stdout/stderr to the frontend console. --- ## 4. Technical Constraints & Conventions ### 4.1 File Paths * **Server Root:** `tools/ndbs/server` * **Game Root:** `../../` (Relative to server) ### 4.2 Coding Style * **Python:** Type hints (Python 3.14), Pydantic models for request/response bodies. Use `uv` for dependency management. * **Vue:** Composition API (`