using Godot;
using System;
public partial class GameManager : Node
{
///
/// Indicates if the game is currently in tutorial mode.
///
public static bool IsTutorial { get; private set; }
public static string NextScene { get; set; } = null;
public static readonly Resource Arrow2x = ResourceLoader.Load("res://temp_res/kenney_ui-pack-space-expansion/PNG/Extra/Double/cursor_f.png");
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Input.SetCustomMouseCursor(Arrow2x);
var transit = GetNode("/root/SceneTransit");
transit.Transit("res://scenes/lab.tscn", true, "logo", 1.5f);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}