using Godot; using System; using System.Collections.Generic; using System.Linq; public partial class Lab : Node2D { // Called when the node enters the scene tree for the first time. public override void _Ready() { var ticker = GetNode("/root/GameManager/OneSecondTicker"); Player.Timeline.Attach(ticker); Player.Timeline.Subscribe(DateOnly.Parse("2024/11/20"), Guid.NewGuid()); Player.Timeline.OnEventTriggered += (d, e) => GD.Print($"Timeline event triggered: {d}, {e}"); var label = GetNode