[gd_scene load_steps=2 format=3 uid="uid://dky0ia64tqjau"] [ext_resource type="Texture2D" uid="uid://cu8208sk0l3c3" path="res://Animation/test.webp" id="1_po2sv"] [node name="Node2D" type="Node2D"] position = Vector2(5, 78) [node name="CharacterBody2D" type="CharacterBody2D" parent="."] position = Vector2(631, -6) [node name="Girl" type="Node2D" parent="CharacterBody2D"] position = Vector2(295, -271) [node name="head" type="Polygon2D" parent="CharacterBody2D/Girl"] position = Vector2(-378, 2) rotation = -0.0172125 texture = ExtResource("1_po2sv") skeleton = NodePath("../../Skeleton2D") polygon = PackedVector2Array(334.721, 48.1185, 305.174, 96.2372, 301.797, 143.512, 287.446, 193.319, 319.525, 222.865, 344.007, 222.021, 371.021, 201.761, 409.009, 221.177, 446.153, 217.8, 465.57, 195.851, 458.816, 125.784, 437.711, 60.7813, 377.774, 26.1696) uv = PackedVector2Array(334.721, 48.1185, 305.174, 96.2372, 301.797, 143.512, 287.446, 193.319, 319.525, 222.865, 344.007, 222.021, 371.021, 201.761, 409.009, 221.177, 446.153, 217.8, 465.57, 195.851, 458.816, 125.784, 437.711, 60.7813, 377.774, 26.1696) bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0.52, 0.52, 0.52, 0.52, 0.52, 0.78, 0.78, 1, 0.78, 0.52, 0.78, 0.78, 1), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="neck" type="Polygon2D" parent="CharacterBody2D/Girl"] position = Vector2(-378, 0) texture = ExtResource("1_po2sv") skeleton = NodePath("../../Skeleton2D") polygon = PackedVector2Array(360.046, 197.54, 358.358, 223.71, 390.437, 222.865, 389.593, 198.384, 373.553, 205.137) uv = PackedVector2Array(360.046, 197.54, 358.358, 223.71, 390.437, 222.865, 389.593, 198.384, 373.553, 205.137) bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0.76, 0.76, 0.76, 0.76, 0.76), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="body" type="Polygon2D" parent="CharacterBody2D/Girl"] position = Vector2(-376, -2) texture = ExtResource("1_po2sv") skeleton = NodePath("../../Skeleton2D") polygon = PackedVector2Array(351.604, 222.865, 293.355, 259.166, 314.46, 400.989, 295.888, 486.252, 296.732, 507.357, 376.086, 521.708, 454.595, 508.201, 456.284, 465.992, 436.867, 395.924, 453.751, 256.633, 397.19, 222.021) uv = PackedVector2Array(351.604, 222.865, 293.355, 259.166, 314.46, 400.989, 295.888, 486.252, 296.732, 507.357, 376.086, 521.708, 454.595, 508.201, 456.284, 465.992, 436.867, 395.924, 453.751, 256.633, 397.19, 222.021) bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0.76, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.76), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/calf_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/calf_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="hip" type="Polygon2D" parent="CharacterBody2D/Girl"] z_index = 2 position = Vector2(-374, 2) texture = ExtResource("1_po2sv") skeleton = NodePath("../../Skeleton2D") polygon = PackedVector2Array(297.576, 507.357, 278.16, 606.971, 316.148, 624.699, 381.151, 630.608, 452.063, 618.79, 474.012, 612.036, 453.751, 509.889, 392.97, 520.02, 339.786, 520.02) uv = PackedVector2Array(297.576, 507.357, 278.16, 606.971, 316.148, 624.699, 381.151, 630.608, 452.063, 618.79, 474.012, 612.036, 453.751, 509.889, 392.97, 520.02, 339.786, 520.02) bones = ["hip", PackedFloat32Array(0.76, 0.26, 0.26, 0.26, 0.26, 0.26, 0.76, 0.76, 0.76), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="arm_right_up" type="Polygon2D" parent="CharacterBody2D/Girl"] position = Vector2(-377, 5) texture = ExtResource("1_po2sv") skeleton = NodePath("../../Skeleton2D") polygon = PackedVector2Array(295.888, 255.789, 281.161, 356.426, 275.627, 394.236, 310.239, 428.847, 315.304, 394.236, 310.96, 362.086, 306.862, 331.766, 310.239, 272.673) uv = PackedVector2Array(295.888, 255.789, 281.161, 356.426, 275.627, 394.236, 310.239, 428.847, 315.304, 394.236, 310.96, 362.086, 306.862, 331.766, 310.239, 272.673) bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26, 0.26), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] [node name="arm_right_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up"] position = Vector2(-1, -2) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../Skeleton2D") polygon = PackedVector2Array(272.251, 395.924, 266.341, 454.173, 255.367, 515.799, 283.225, 525.929, 295.888, 496.382, 301.797, 451.64, 307.707, 424.626) uv = PackedVector2Array(272.251, 395.924, 266.341, 454.173, 255.367, 515.799, 283.225, 525.929, 295.888, 496.382, 301.797, 451.64, 307.707, 424.626) bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(1, 1, 0.52, 0.52, 0.52, 1, 1), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0)] [node name="arm_right_hand" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_right_down"] position = Vector2(-1, -2) texture = ExtResource("1_po2sv") polygon = PackedVector2Array(255.367, 514.11, 256.211, 584.178, 275.627, 610.348, 287.446, 587.555, 292.511, 517.487) uv = PackedVector2Array(255.367, 514.11, 256.211, 584.178, 275.627, 610.348, 287.446, 587.555, 292.511, 517.487) [node name="arm_left_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up"] position = Vector2(1, -9) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../Skeleton2D") polygon = PackedVector2Array(452.907, 258.321, 475.7, 382.417, 441.088, 413.652, 440.244, 352.026, 444.465, 277.738) uv = PackedVector2Array(452.907, 258.321, 475.7, 382.417, 441.088, 413.652, 440.244, 352.026, 444.465, 277.738) bones = ["hip", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0.26, 0.26, 0.26, 0.26, 0.26), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/calf_right/foot_right", PackedFloat32Array(0.26, 0.26, 0.26, 0.26, 0.26), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="arm_left_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up"] position = Vector2(-1, -2) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../../Skeleton2D") polygon = PackedVector2Array(473.167, 378.196, 437.711, 417.029, 457.128, 525.085, 490.051, 521.708) uv = PackedVector2Array(473.167, 378.196, 437.711, 417.029, 457.128, 525.085, 490.051, 521.708) bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0.26, 0.26, 0.26, 0.26), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/calf_right/foot_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/calf_left/foot_left", PackedFloat32Array(0, 0, 0, 0)] [node name="arm_left_hand" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/arm_left_down"] position = Vector2(-1, -2) texture = ExtResource("1_po2sv") polygon = PackedVector2Array(459.66, 523.396, 488.363, 521.708, 495.116, 571.515, 477.388, 611.192, 462.193, 570.671) uv = PackedVector2Array(459.66, 523.396, 488.363, 521.708, 495.116, 571.515, 477.388, 611.192, 462.193, 570.671) [node name="leg_left_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up"] position = Vector2(3, -20) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../../Skeleton2D") polygon = PackedVector2Array(388.749, 630.608, 392.97, 758.081, 431.802, 755.548, 446.998, 622.166) uv = PackedVector2Array(388.749, 630.608, 392.97, 758.081, 431.802, 755.548, 446.998, 622.166) bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0.26, 0.26, 0.26, 0.26), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0)] [node name="leg_left_down" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up"] position = Vector2(-1, -2) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../../../Skeleton2D") polygon = PackedVector2Array(396.346, 752.171, 395.502, 945.49, 420.828, 946.335, 440.244, 814.641, 431.802, 753.016) uv = PackedVector2Array(396.346, 752.171, 395.502, 945.49, 420.828, 946.335, 440.244, 814.641, 431.802, 753.016) bones = ["hip", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5), "hip/chest", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0.33, 0, 0, 0, 0.33), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="leg_left_foot" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_left_down"] position = Vector2(-1, -9) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../../../../Skeleton2D") polygon = PackedVector2Array(390.437, 948.023, 387.06, 998.674, 438.556, 1000.36, 424.204, 945.49) uv = PackedVector2Array(390.437, 948.023, 387.06, 998.674, 438.556, 1000.36, 424.204, 945.49) bones = ["hip", PackedFloat32Array(0.5, 0.5, 0.5, 0.5), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left/leg_left1/leg_left2", PackedFloat32Array(0, 0, 0, 0)] [node name="leg_right_up" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up"] position = Vector2(-1, -1) texture = ExtResource("1_po2sv") skeleton = NodePath("../../../../../Skeleton2D") polygon = PackedVector2Array(304.556, 622.304, 319.388, 749.609, 351.523, 749.609, 361.411, 629.719) uv = PackedVector2Array(304.556, 622.304, 319.388, 749.609, 351.523, 749.609, 361.411, 629.719) bones = ["hip", PackedFloat32Array(0, 0, 0, 0), "hip/chest", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck", PackedFloat32Array(0, 0, 0, 0), "hip/chest/neck/head", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_left/hand_left/hand_left2/hand_left3", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2", PackedFloat32Array(0, 0, 0, 0), "hip/chest/arm_right/hand_right/hand_right2/hand_right3", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right", PackedFloat32Array(0.76, 0.26, 0.26, 0.76), "hip/leg_right/leg_right1", PackedFloat32Array(0, 0, 0, 0), "hip/leg_right/leg_right1/leg_right2", PackedFloat32Array(0, 0, 0, 0), "hip/leg_left", PackedFloat32Array(0, 0, 0, 0)] [node name="Polygon2D" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_right_up"] texture = ExtResource("1_po2sv") polygon = PackedVector2Array(319.609, 739.324, 311.267, 812.318, 325.865, 944.75, 350.892, 944.75, 357.149, 823.789, 355.063, 744.538) uv = PackedVector2Array(319.609, 739.324, 311.267, 812.318, 325.865, 944.75, 350.892, 944.75, 357.149, 823.789, 355.063, 744.538) [node name="Polygon2D" type="Polygon2D" parent="CharacterBody2D/Girl/arm_right_up/arm_left_up/leg_left_up/leg_right_up/Polygon2D"] position = Vector2(1, -15) texture = ExtResource("1_po2sv") polygon = PackedVector2Array(320.369, 945.068, 300.953, 999.94, 354.981, 1009.23, 360.89, 951.822) [node name="Skeleton2D" type="Skeleton2D" parent="CharacterBody2D"] position = Vector2(-505, 44) rotation = -0.0171138 [node name="hip" type="Bone2D" parent="CharacterBody2D/Skeleton2D"] position = Vector2(800, 204) rotation = 0.0010587499 rest = Transform2D(0.999999, 0.00105875, -0.00105875, 0.999999, 800, 204) [node name="chest" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip"] position = Vector2(-3, -224) rest = Transform2D(1, 0, 0, 1, -3, -224) auto_calculate_length_and_angle = false length = 146.072 bone_angle = 0.0 [node name="neck" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest"] position = Vector2(-5.13058, -82.4638) rest = Transform2D(1, 0, 0, 1, -5.13058, -82.4638) auto_calculate_length_and_angle = false length = 132.01 bone_angle = 0.0 [node name="head" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/neck"] position = Vector2(49.9756, 1.85549) rest = Transform2D(1, 0, 0, 1, 49.9756, 1.85549) [node name="arm_left" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest"] position = Vector2(77.8988, -25.0345) rest = Transform2D(1, 0, 0, 1, 77.8988, -25.0345) [node name="hand_left" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_left"] position = Vector2(13.7559, 131.255) rest = Transform2D(1, 0, 0, 1, 13.7559, 131.255) [node name="hand_left2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_left/hand_left"] position = Vector2(6.20203, 105.122) rest = Transform2D(1, 0, 0, 1, 6.20203, 105.122) [node name="hand_left3" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_left/hand_left/hand_left2"] position = Vector2(3.34912, 38.0629) rest = Transform2D(1, 0, 0, 1, 3.34912, 38.0629) [node name="arm_right" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest"] position = Vector2(-66.9944, -32.5151) rest = Transform2D(1, 0, 0, 1, -66.9944, -32.5151) [node name="hand_right" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_right"] position = Vector2(-33.2656, 127.901) rest = Transform2D(1, 0, 0, 1, -33.2656, 127.901) [node name="hand_right2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_right/hand_right"] position = Vector2(-18.9029, 115.242) rest = Transform2D(1, 0, 0, 1, -18.9029, 115.242) [node name="hand_right3" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/chest/arm_right/hand_right/hand_right2"] position = Vector2(7.14324, 50.1296) rest = Transform2D(1, 0, 0, 1, 7.14324, 50.1296) [node name="leg_right" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip"] position = Vector2(-59, 37) rotation = 0.0567282 rest = Transform2D(0.998377, 0.0569565, -0.0569565, 0.998377, -59, 37) [node name="leg_right1" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_right"] position = Vector2(23.6781, 210.986) rotation = -1.78477 scale = Vector2(1e-05, 1e-05) rest = Transform2D(-2.12346e-06, -9.77194e-06, 9.77194e-06, -2.12346e-06, 6.66166, 137.62) [node name="leg_right2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_right/leg_right1"] position = Vector2(-19376100, -2980720) scale = Vector2(1e-05, 1e-05) rest = Transform2D(1e-05, 0, 0, 1e-05, -10814300, -1887750) [node name="leg_left" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip"] position = Vector2(49, 38) rest = Transform2D(1, 0, 0, 1, 49, 38) [node name="leg_left1" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_left"] position = Vector2(-0.394232, 150.525) rotation = -0.00554692 rest = Transform2D(1, 0, 0, 1, -2.16921, 136.495) [node name="leg_left2" type="Bone2D" parent="CharacterBody2D/Skeleton2D/hip/leg_left/leg_left1"] position = Vector2(-18.4402, 251.66) rest = Transform2D(1, 0, 0, 1, -2.84613, 114.969)