using Godot; using System; public partial class GameManager : Node { /// /// Indicates if the game is currently in tutorial mode. /// public static bool IsTutorial { get; private set; } public static string NextScene { get; set; } = null; public static readonly Resource Arrow2x = ResourceLoader.Load("res://temp_res/kenney_ui-pack-space-expansion/PNG/Extra/Double/cursor_f.png"); // Called when the node enters the scene tree for the first time. public override void _Ready() { Input.SetCustomMouseCursor(Arrow2x); var transit = GetNode("/root/SceneTransit"); transit.Transit("res://lab.tscn", true, "logo", 1.5f); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }