supervisor-simulator/scripts/Models/StaffModel.cs
wjsjwr b8fecd080f 已把模型层改成组合式结构并补齐 MVC/内容配置骨架:Unit/任务/运行时状态现在通过组件组合,GameManager 作为桥接层改为驱动 GameSession/Controller;同时新增学科/羁绊/装备/任务/肉鸽等定义结构,预留 i18n 与 Mod 内容加载接口。
- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs
  - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs
  - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs
  - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs
  - 主控流程衔接:scripts/GameManager.cs
2025-12-31 23:54:31 +08:00

48 lines
1.1 KiB
C#

using System;
namespace Models;
/// <summary>
/// 雇员/合作人数据模型 (StaffModel)
/// 设计说明:
/// 1) 覆盖“博后/小老师”等非学生角色,强调长期合作与野心值。
/// 2) 继续复用 UnitModel 组件,保证与学生/导师统一的数据接口。
/// 注意事项:
/// - Staff 行为逻辑应由系统层决定(例如背刺/跳槽)。
/// 未来扩展:
/// - 可加入“合作者关系网”和“派系归属”。
/// </summary>
public sealed class StaffModel
{
public enum StaffType
{
PostDoc,
JuniorFaculty
}
public UnitModel Core { get; }
public StaffType Type { get; private set; }
public StaffMotivation Motivation { get; }
public string Name
{
get => Core.Name;
set => Core.Name = value;
}
public StaffModel(string name, StaffType type, Random random = null)
{
Core = new UnitModel(name, random);
Type = type;
Motivation = new StaffMotivation();
}
}
public sealed class StaffMotivation
{
public StatusValue Ambition { get; set; } = new(50, 100, 0);
public StatusValue Loyalty { get; set; } = new(70, 100, 0);
public StatusValue ContractTurns { get; set; } = new(6, 12, 0);
}