supervisor-simulator/scripts/Cube.cs
2024-12-06 17:14:41 +08:00

150 lines
4.9 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Cube : StaticBody2D, ITileDraggable
{
private static readonly Rect2I tableRect = new(0, 0, 3, 2);
private static readonly Rect2I table2Rect = new(0, -1, 3, 1);
private static readonly Rect2I chairRect = new(1, 1, 1, 2);
private static readonly Rect2I chair2Rect = new(1, -2, 1, 2);
private static readonly Rect2I equipRect = new(0, 0, 3, 2);
private static readonly Rect2I equip2Rect = new(0, -1, 3, 1);
private static readonly TileMapping[] tableThemes = {
new(new Vector2I(1, 30), tableRect),
new(new Vector2I(4, 30), tableRect),
new(new Vector2I(7, 30), tableRect),
new(new Vector2I(7, 28), tableRect),
new(new Vector2I(10, 28), tableRect),
};
private static readonly TileMapping[] table2Themes = {
new(new Vector2I(1, 31), table2Rect),
new(new Vector2I(4, 31), table2Rect),
new(new Vector2I(7, 31), table2Rect),
new(new Vector2I(7, 29), table2Rect),
new(new Vector2I(10, 29), table2Rect),
};
private static readonly TileMapping[] chairThemes = {
new(new Vector2I(-1, 7), chairRect),
new(new Vector2I(0, 7), chairRect),
new(new Vector2I(-1, 9), chairRect),
new(new Vector2I(0, 9), chairRect),
};
private static readonly TileMapping[] chair2Themes = {
new(new Vector2I(-1, 10), chair2Rect),
new(new Vector2I(0, 10), chair2Rect),
new(new Vector2I(-1, 12), chair2Rect),
new(new Vector2I(0, 12), chair2Rect),
};
private static readonly TileMapping[] equipThemes = {
// one laptop
new(new Vector2I(13, 26), equipRect),
// one laptop with one monitor
new(new Vector2I(7, 26), equipRect),
// one desktop PC
new(new Dictionary<Vector2I, Vector2I>() {
[new Vector2I(0, 0)] = new Vector2I(11, 17),
[new Vector2I(1, 0)] = new Vector2I(8, 32),
[new Vector2I(2, 0)] = new Vector2I(9, 32),
[new Vector2I(0, 1)] = new Vector2I(11, 18),
[new Vector2I(1, 1)] = new Vector2I(8, 33),
[new Vector2I(2, 1)] = new Vector2I(9, 33),
}),
// one desktop PC with one monitors
new(new Vector2I(7, 32), equipRect),
};
private static readonly TileMapping[] equip2Themes = {
// one laptop
new(new Vector2I(13, 31), equip2Rect),
// one laptop with one monitor
new(new Dictionary<Vector2I, Vector2I>() {
[new Vector2I(0, -1)] = new Vector2I(13, 32),
[new Vector2I(1, -1)] = new Vector2I(10, 7),
[new Vector2I(2, -1)] = new Vector2I(15, 32),
}),
// one desktop PC
new(new Dictionary<Vector2I, Vector2I>() {
[new Vector2I(0, -1)] = new Vector2I(13, 32),
[new Vector2I(1, -1)] = new Vector2I(14, 32),
[new Vector2I(2, -1)] = new Vector2I(15, 30),
}),
// one desktop PC with one monitors
new(new Vector2I(13, 33), equip2Rect),
};
private bool _draggable = false;
public bool Draggable {
get => _draggable;
set {
if (value == _draggable) return;
_draggable = value;
}
}
public Vector2I TilePosition { get; set; } = new Vector2I(5,5);
private bool _isCollided = true;
public bool IsCollided {
get => _isCollided;
set {
if (_isCollided == value) return;
_isCollided = value;
if (value) {
GetNode<Polygon2D>("RedBG").Show();
} else {
GetNode<Polygon2D>("RedBG").Hide();
}
}
}
private static readonly Rect2I _tileRect = new(-1, -2, 4, 5);
public Rect2I TileRect => _tileRect;
private Vector2I _mouseOffset;
public Vector2I MouseOffset => _mouseOffset;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
RandomChangeTheme();
IsCollided = false;
}
public override void _InputEvent(Viewport viewport, InputEvent @event, int shapeIdx)
{
if (@event.IsActionPressed("mouse_left_press")) {
if (Draggable) {
var parent = GetParent<Lab>();
parent.IsDragging = true;
parent.DraggingTarget = this;
var desk = GetNode<TileMapLayer>("Desk");
_mouseOffset = desk.LocalToMap(GetLocalMousePosition());
GD.Print($"_mouseOffset = {_mouseOffset}");
}
} else if (@event.IsActionReleased("mouse_left_press")) {
var parent = GetParent<Lab>();
parent.IsDragging = false;
parent.DraggingTarget = null;
}
base._InputEvent(viewport, @event, shapeIdx);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
GlobalPosition = TilePosition * 48;
}
public void RandomChangeTheme() {
tableThemes[GD.RandRange(0, tableThemes.Length-1)].Apply(GetNode<TileMapLayer>("Desk"));
table2Themes[GD.RandRange(0, table2Themes.Length-1)].Apply(GetNode<TileMapLayer>("Desk2"));
chairThemes[GD.RandRange(0, chairThemes.Length-1)].Apply(GetNode<TileMapLayer>("Chair"));
chair2Themes[GD.RandRange(0, chair2Themes.Length-1)].Apply(GetNode<TileMapLayer>("Chair2"));
equipThemes[GD.RandRange(0, equipThemes.Length-1)].Apply(GetNode<TileMapLayer>("Equip"));
var x =GD.RandRange(0, equip2Themes.Length-1);
GD.Print(GD.RandRange(0, equip2Themes.Length-1));
equip2Themes[x].Apply(GetNode<TileMapLayer>("Equip2"));
}
}