150 lines
4.9 KiB
C#
150 lines
4.9 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Cube : StaticBody2D, ITileDraggable
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{
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private static readonly Rect2I tableRect = new(0, 0, 3, 2);
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private static readonly Rect2I table2Rect = new(0, -1, 3, 1);
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private static readonly Rect2I chairRect = new(1, 1, 1, 2);
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private static readonly Rect2I chair2Rect = new(1, -2, 1, 2);
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private static readonly Rect2I equipRect = new(0, 0, 3, 2);
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private static readonly Rect2I equip2Rect = new(0, -1, 3, 1);
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private static readonly TileMapping[] tableThemes = {
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new(new Vector2I(1, 30), tableRect),
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new(new Vector2I(4, 30), tableRect),
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new(new Vector2I(7, 30), tableRect),
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new(new Vector2I(7, 28), tableRect),
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new(new Vector2I(10, 28), tableRect),
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};
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private static readonly TileMapping[] table2Themes = {
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new(new Vector2I(1, 31), table2Rect),
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new(new Vector2I(4, 31), table2Rect),
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new(new Vector2I(7, 31), table2Rect),
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new(new Vector2I(7, 29), table2Rect),
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new(new Vector2I(10, 29), table2Rect),
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};
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private static readonly TileMapping[] chairThemes = {
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new(new Vector2I(-1, 7), chairRect),
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new(new Vector2I(0, 7), chairRect),
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new(new Vector2I(-1, 9), chairRect),
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new(new Vector2I(0, 9), chairRect),
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};
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private static readonly TileMapping[] chair2Themes = {
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new(new Vector2I(-1, 10), chair2Rect),
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new(new Vector2I(0, 10), chair2Rect),
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new(new Vector2I(-1, 12), chair2Rect),
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new(new Vector2I(0, 12), chair2Rect),
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};
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private static readonly TileMapping[] equipThemes = {
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// one laptop
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new(new Vector2I(13, 26), equipRect),
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// one laptop with one monitor
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new(new Vector2I(7, 26), equipRect),
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// one desktop PC
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new(new Dictionary<Vector2I, Vector2I>() {
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[new Vector2I(0, 0)] = new Vector2I(11, 17),
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[new Vector2I(1, 0)] = new Vector2I(8, 32),
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[new Vector2I(2, 0)] = new Vector2I(9, 32),
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[new Vector2I(0, 1)] = new Vector2I(11, 18),
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[new Vector2I(1, 1)] = new Vector2I(8, 33),
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[new Vector2I(2, 1)] = new Vector2I(9, 33),
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}),
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// one desktop PC with one monitors
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new(new Vector2I(7, 32), equipRect),
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};
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private static readonly TileMapping[] equip2Themes = {
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// one laptop
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new(new Vector2I(13, 31), equip2Rect),
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// one laptop with one monitor
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new(new Dictionary<Vector2I, Vector2I>() {
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[new Vector2I(0, -1)] = new Vector2I(13, 32),
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[new Vector2I(1, -1)] = new Vector2I(10, 7),
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[new Vector2I(2, -1)] = new Vector2I(15, 32),
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}),
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// one desktop PC
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new(new Dictionary<Vector2I, Vector2I>() {
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[new Vector2I(0, -1)] = new Vector2I(13, 32),
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[new Vector2I(1, -1)] = new Vector2I(14, 32),
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[new Vector2I(2, -1)] = new Vector2I(15, 30),
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}),
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// one desktop PC with one monitors
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new(new Vector2I(13, 33), equip2Rect),
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};
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private bool _draggable = false;
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public bool Draggable {
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get => _draggable;
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set {
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if (value == _draggable) return;
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_draggable = value;
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}
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}
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public Vector2I TilePosition { get; set; } = new Vector2I(5,5);
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private bool _isCollided = true;
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public bool IsCollided {
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get => _isCollided;
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set {
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if (_isCollided == value) return;
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_isCollided = value;
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if (value) {
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GetNode<Polygon2D>("RedBG").Show();
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} else {
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GetNode<Polygon2D>("RedBG").Hide();
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}
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}
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}
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private static readonly Rect2I _tileRect = new(-1, -2, 4, 5);
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public Rect2I TileRect => _tileRect;
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private Vector2I _mouseOffset;
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public Vector2I MouseOffset => _mouseOffset;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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RandomChangeTheme();
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IsCollided = false;
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}
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public override void _InputEvent(Viewport viewport, InputEvent @event, int shapeIdx)
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{
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if (@event.IsActionPressed("mouse_left_press")) {
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if (Draggable) {
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var parent = GetParent<Lab>();
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parent.IsDragging = true;
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parent.DraggingTarget = this;
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var desk = GetNode<TileMapLayer>("Desk");
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_mouseOffset = desk.LocalToMap(GetLocalMousePosition());
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GD.Print($"_mouseOffset = {_mouseOffset}");
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}
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} else if (@event.IsActionReleased("mouse_left_press")) {
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var parent = GetParent<Lab>();
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parent.IsDragging = false;
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parent.DraggingTarget = null;
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}
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base._InputEvent(viewport, @event, shapeIdx);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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GlobalPosition = TilePosition * 48;
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}
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public void RandomChangeTheme() {
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tableThemes[GD.RandRange(0, tableThemes.Length-1)].Apply(GetNode<TileMapLayer>("Desk"));
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table2Themes[GD.RandRange(0, table2Themes.Length-1)].Apply(GetNode<TileMapLayer>("Desk2"));
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chairThemes[GD.RandRange(0, chairThemes.Length-1)].Apply(GetNode<TileMapLayer>("Chair"));
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chair2Themes[GD.RandRange(0, chair2Themes.Length-1)].Apply(GetNode<TileMapLayer>("Chair2"));
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equipThemes[GD.RandRange(0, equipThemes.Length-1)].Apply(GetNode<TileMapLayer>("Equip"));
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var x =GD.RandRange(0, equip2Themes.Length-1);
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GD.Print(GD.RandRange(0, equip2Themes.Length-1));
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equip2Themes[x].Apply(GetNode<TileMapLayer>("Equip2"));
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}
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} |