supervisor-simulator/scripts/TileDraggable.cs
2024-12-06 17:14:41 +08:00

10 lines
205 B
C#

using Godot;
public interface ITileDraggable {
Vector2I TilePosition { get; set; }
bool Draggable { get; set; }
bool IsCollided { get; set; }
Rect2I TileRect { get; }
Vector2I MouseOffset { get; }
}