10 lines
205 B
C#
10 lines
205 B
C#
using Godot;
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public interface ITileDraggable {
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Vector2I TilePosition { get; set; }
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bool Draggable { get; set; }
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bool IsCollided { get; set; }
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Rect2I TileRect { get; }
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Vector2I MouseOffset { get; }
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} |