supervisor-simulator/Node2d.cs
2026-01-18 20:05:23 +08:00

27 lines
925 B
C#

using Godot;
public partial class Node2d : CharacterBody2D {
public const float Speed = 300.0f;
public const float JumpVelocity = -400.0f;
public override void _PhysicsProcess(double delta) {
var velocity = Velocity;
// Add the gravity.
if (!IsOnFloor()) velocity += GetGravity() * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) velocity.Y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
if (direction != Vector2.Zero)
velocity.X = direction.X * Speed;
else
velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
Velocity = velocity;
MoveAndSlide();
}
}