61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using Godot;
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using Models;
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namespace Core;
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/// <summary>
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/// i18n 服务抽象
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/// 设计说明:
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/// 1) Model 只持有 LocalizedText(Key/Fallback),具体翻译交给服务层。
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/// 2) 便于后续替换为自定义多语言系统或 Mod 词库。
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/// 注意事项:
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/// - TranslationServer 的翻译表应通过 Godot Editor 管理。
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/// 未来扩展:
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/// - 可加入“参数化翻译”和“运行时语言切换事件”。
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/// </summary>
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public interface ILocalizationService {
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/// <summary>
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/// 翻译本地化文本对象
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/// </summary>
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/// <param name="text">文本对象</param>
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/// <returns>翻译后的字符串</returns>
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string Translate(LocalizedText text);
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/// <summary>
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/// 翻译键值
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/// </summary>
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/// <param name="key">键值</param>
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/// <param name="fallback">默认值</param>
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/// <returns>翻译后的字符串</returns>
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string Translate(string key, string fallback = null);
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}
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/// <summary>
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/// Godot 本地化服务实现
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/// </summary>
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public sealed class GodotLocalizationService : ILocalizationService {
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/// <summary>
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/// 翻译本地化文本对象
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/// </summary>
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/// <param name="text">文本对象</param>
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/// <returns>翻译后的字符串</returns>
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public string Translate(LocalizedText text) {
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if (text == null) return string.Empty;
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return Translate(text.Key, text.Fallback);
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}
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/// <summary>
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/// 翻译键值
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/// </summary>
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/// <param name="key">键值</param>
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/// <param name="fallback">默认值</param>
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/// <returns>翻译后的字符串</returns>
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public string Translate(string key, string fallback = null) {
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if (string.IsNullOrWhiteSpace(key)) return fallback ?? string.Empty;
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var translated = TranslationServer.Translate(key);
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if (translated == key && !string.IsNullOrWhiteSpace(fallback)) return fallback;
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return translated;
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}
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} |