18 lines
516 B
C#
18 lines
516 B
C#
using Godot;
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public partial class TopBar : PanelContainer
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{
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private ProgressBar _progressBar;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_progressBar = GetNode<ProgressBar>("HBox/YearProgress/ProgressBar");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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_progressBar.Value = (_progressBar.Value + 1) % _progressBar.MaxValue;
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}
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} |