36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AutoSaverPlugin.Shared
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{
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internal static class PluginInfo
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{
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internal const string NameShort = "AutoSaver";
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internal const string FullName = "AutoSaver Toggle for Godot Editor (C#)";
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internal const string Description = "Auto Saver for Godot Editor: a peace of mind toggle to automatically save your workspace";
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internal const string Author = "Victor R. R. Avalos";
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internal const string RootSettings = "autosaver_editor";
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internal const string BaseFolderName = "autosaver_editor";
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internal const string BaseResourcePath = "res://addons/autosaver_editor/";
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internal const string SettingsFileName = "settings.ini";
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internal const string PluginVersion = "0.1.0";
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internal const string PluginIcon = "icon_autosaver.png";
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// settings
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internal const string KeyEnabled = "enabled";
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internal const string KeyIntervalSec = "interval";
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internal const string KeyVerbose = "verbose";
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internal const string KeyPostponeTimeSec = "postpone_time";
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internal const string KeyActivityCheckWindowSec = "activity_check";
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internal const string KeyAutosaveScene = "autosave_scene";
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internal const string KeyAutosaveGDScript = "autosave_gdscript";
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internal const string KeyUseGDEditorAutosaveInterval = "use_gd_editor_autosave_interval";
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internal const string KeyUseGDEditorSaveOnFocusLoss = "use_gd_editor_save_on_focus_loss";
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}
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}
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