76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using Godot;
|
|
using System;
|
|
|
|
public partial class Player : Node
|
|
{
|
|
|
|
public class BudgetType {
|
|
/// <summary>
|
|
/// 设备费:用于购买设备,升级实验室是指在项目实施过程中购置或试制专用仪
|
|
/// 器设备,对现有仪器设备进行升级改造,以及租赁外单位仪器设备而发生的费
|
|
/// 用。计算类仪器设备和软件工具可在设备费科目列支。应当严格控制设备购
|
|
/// 置,鼓励开放共享、自主研制、租赁专用仪器设备以及对现有仪器设备进行升
|
|
/// 级改造,避免重复购置。
|
|
/// </summary>
|
|
public int Facility { get; set; }
|
|
/// <summary>
|
|
/// 业务费:是指项目实施过程中消耗的各种材料、辅助材料等低值易耗品的采
|
|
/// 购、运输、装卸、整理等费用,发生的测试化验加工、燃料动力、出版/文献/
|
|
/// 信息传播/知识产权事务、会议/差旅/国际合作交流等费用,以及其他相关支
|
|
/// 出。
|
|
/// </summary>
|
|
public int Operational { get; set; }
|
|
/// <summary>
|
|
///劳务费:是指在项目实施过程中支付给参与项目研究的研究生、博士后、访问学
|
|
///者以及项目聘用的研究人员、科研辅助人员等的劳务性费用,以及支付给临时聘
|
|
///请的咨询专家的费用等。
|
|
///</summary>
|
|
public int Labor { get; set; }
|
|
|
|
/// <summary>
|
|
/// 总预算
|
|
/// </summary>
|
|
public int Total => Facility + Operational + Labor;
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// 预算类型,用于记录项目预算的不同类别费用。
|
|
/// </summary>
|
|
public static BudgetType Budget { get; set; }
|
|
|
|
/// <summary>
|
|
/// 名字
|
|
/// </summary>
|
|
public static string PlayerName { get; set; }
|
|
|
|
/// <summary>
|
|
/// 年龄
|
|
/// </summary>
|
|
public static uint Age { get; set; }
|
|
|
|
/// <summary>
|
|
/// 日期
|
|
/// </summary>
|
|
public static DateOnly Date { get; set; }
|
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
var ticker = GetNode<Timer>("/root/GameManager/OneSecondTicker");
|
|
ticker.Timeout += OnTickerTimeout;
|
|
}
|
|
|
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
public override void _Process(double delta)
|
|
{
|
|
}
|
|
|
|
private static void OnTickerTimeout()
|
|
{
|
|
Date = DateOnly.FromDateTime(DateTime.Now);
|
|
GD.Print(Date.ToString());
|
|
}
|
|
}
|