31 lines
771 B
C#
31 lines
771 B
C#
using Godot;
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using System;
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public partial class Table : Node2D
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{
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private static readonly Rect2I tableRect = new(0, 0, 3, 2);
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private static readonly TileMapping[] tableThemes = {
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new(new Vector2I(1, 30), tableRect),
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new(new Vector2I(4, 30), tableRect),
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new(new Vector2I(7, 30), tableRect),
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new(new Vector2I(7, 28), tableRect),
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new(new Vector2I(10, 28), tableRect),
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};
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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RandomChangeTheme();
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void RandomChangeTheme() {
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tableThemes[GD.RandRange(0, tableThemes.Length)].Apply(GetNode<TileMapLayer>("Base"));
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}
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}
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