supervisor-simulator/scene_transit.tscn
2024-12-01 00:53:06 +08:00

124 lines
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[gd_scene load_steps=7 format=3 uid="uid://xnssep8q3gm5"]
[ext_resource type="Script" path="res://scripts/SceneTransit.cs" id="1_138ac"]
[ext_resource type="Texture2D" uid="uid://dxqtqlu4rkew7" path="res://resources/logo/bbj.png" id="2_apx86"]
[sub_resource type="Animation" id="Animation_6aqtw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BbjLogo/ColorRect:color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("BbjLogo/Sprite2D:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_n35b4"]
resource_name = "transit"
length = 0.3
step = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_ro2x5"]
resource_name = "logo"
step = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BbjLogo/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BbjLogo/Sprite2D:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_g0ecv"]
_data = {
"RESET": SubResource("Animation_6aqtw"),
"logo": SubResource("Animation_ro2x5"),
"transit": SubResource("Animation_n35b4")
}
[node name="CanvasLayer" type="CanvasLayer"]
script = ExtResource("1_138ac")
[node name="ColorRect" type="ColorRect" parent="."]
offset_right = 1920.0
offset_bottom = 1080.0
color = Color(0, 0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_g0ecv")
}
[node name="BbjLogo" type="CanvasLayer" parent="."]
[node name="ColorRect" type="ColorRect" parent="BbjLogo"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Sprite2D" type="Sprite2D" parent="BbjLogo"]
modulate = Color(1, 1, 1, 0)
position = Vector2(960, 540)
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_apx86")