- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs - 主控流程衔接:scripts/GameManager.cs
30 lines
797 B
C#
30 lines
797 B
C#
using System.Collections.Generic;
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namespace Core;
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/// <summary>
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/// Mod 清单与包信息
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/// 设计说明:
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/// 1) 通过 Manifest 提供版本/依赖/内容路径。
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/// 2) 与 ContentRegistry 配合,实现热加载或启动时加载。
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/// 注意事项:
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/// - 建议为每个 Mod 指定唯一 Id 与语义化版本。
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/// 未来扩展:
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/// - 可加入“加载开关/冲突检测/签名校验”。
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/// </summary>
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public sealed class ModManifest
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{
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public string Id { get; set; }
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public string Name { get; set; }
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public string Version { get; set; }
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public List<string> Dependencies { get; } = new();
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public List<string> ContentPaths { get; } = new();
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}
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public sealed class ModPackage
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{
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public ModManifest Manifest { get; set; } = new();
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public string RootPath { get; set; }
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}
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