35 lines
770 B
C#
35 lines
770 B
C#
using Godot;
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using System;
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public partial class TaskInfoItem : PanelContainer
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{
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[Export]
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public Texture2D Icon {get; set;}
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[Export]
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public string LabelText {get; set;}
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[Export]
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public float Progress {get; set;}
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public Guid Id {get; set;}
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private TextureRect _tr;
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private Label _lbl;
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private ProgressBar _pb;
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private Button _btn;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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_tr = GetNode<TextureRect>("H1/TextureRect");
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_lbl = GetNode<Label>("H1/V1/H2/Label");
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_pb = GetNode<ProgressBar>("H1/V1/ProgressBar");
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_btn = GetNode<Button>("H1/CC/Button");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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