supervisor-simulator/scripts/Core/LocalizationService.cs
2026-01-18 20:05:23 +08:00

61 lines
1.9 KiB
C#

using Godot;
using Models;
namespace Core;
/// <summary>
/// i18n 服务抽象
/// 设计说明:
/// 1) Model 只持有 LocalizedText(Key/Fallback),具体翻译交给服务层。
/// 2) 便于后续替换为自定义多语言系统或 Mod 词库。
/// 注意事项:
/// - TranslationServer 的翻译表应通过 Godot Editor 管理。
/// 未来扩展:
/// - 可加入“参数化翻译”和“运行时语言切换事件”。
/// </summary>
public interface ILocalizationService {
/// <summary>
/// 翻译本地化文本对象
/// </summary>
/// <param name="text">文本对象</param>
/// <returns>翻译后的字符串</returns>
string Translate(LocalizedText text);
/// <summary>
/// 翻译键值
/// </summary>
/// <param name="key">键值</param>
/// <param name="fallback">默认值</param>
/// <returns>翻译后的字符串</returns>
string Translate(string key, string fallback = null);
}
/// <summary>
/// Godot 本地化服务实现
/// </summary>
public sealed class GodotLocalizationService : ILocalizationService {
/// <summary>
/// 翻译本地化文本对象
/// </summary>
/// <param name="text">文本对象</param>
/// <returns>翻译后的字符串</returns>
public string Translate(LocalizedText text) {
if (text == null) return string.Empty;
return Translate(text.Key, text.Fallback);
}
/// <summary>
/// 翻译键值
/// </summary>
/// <param name="key">键值</param>
/// <param name="fallback">默认值</param>
/// <returns>翻译后的字符串</returns>
public string Translate(string key, string fallback = null) {
if (string.IsNullOrWhiteSpace(key)) return fallback ?? string.Empty;
var translated = TranslationServer.Translate(key);
if (translated == key && !string.IsNullOrWhiteSpace(fallback)) return fallback;
return translated;
}
}