supervisor-simulator/scenes/ui-elements/TopBar.cs
2025-12-11 23:46:09 +08:00

19 lines
478 B
C#

using Godot;
public partial class TopBar : PanelContainer
{
private ProgressBar _progressBar;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_progressBar = GetNode<ProgressBar>("HBox/YearProgress/ProgressBar");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
_progressBar.Value = (_progressBar.Value + 1) % _progressBar.MaxValue;
}
}