supervisor-simulator/scripts/ITileDraggable.cs

27 lines
588 B
C#

using System;
using System.Diagnostics.SymbolStore;
using System.Dynamic;
using Godot;
public interface ITileDraggable {
Vector2I TilePosition { get; set; }
bool Draggable { get; set; }
bool IsCollided { get; set; }
Rect2I TileRect { get; }
Vector2I MouseOffset { get; }
SpecialTile[] SpecialTiles { get; }
class SpecialTile {
public readonly Vector2I Position;
public readonly Lab.MapNodeType NodeType;
public SpecialTile(Vector2I pos, Lab.MapNodeType node) {
Position = pos;
NodeType = node;
}
}
Lab.MapNodeType GetTileType(Vector2I pos);
Guid Id { get; }
}