supervisor-simulator/scenes/student.tscn
2024-12-06 17:14:41 +08:00

161 lines
5.4 KiB
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[gd_scene load_steps=13 format=3 uid="uid://c413oatj0eqhu"]
[ext_resource type="Script" path="res://scripts/Student.cs" id="1_oesea"]
[ext_resource type="Texture2D" uid="uid://bw2007qd8eedh" path="res://resources/characters/bodies/Body_48x48_01.png" id="3_jhea4"]
[ext_resource type="Script" path="res://scripts/StudentName.cs" id="8_kvqca"]
[ext_resource type="Texture2D" uid="uid://c5or8ivaegryg" path="res://resources/characters/accessories/Accessory_06_Policeman_Hat_48x48_01.png" id="30_npp82"]
[ext_resource type="Texture2D" uid="uid://ylt6r0ottjkn" path="res://resources/characters/eyes/Eyes_48x48_01.png" id="96_q8xrp"]
[ext_resource type="Texture2D" uid="uid://dnqrj6tcfn7rb" path="res://resources/characters/hairstyles/Hairstyle_01_48x48_01.png" id="103_yndn4"]
[ext_resource type="Texture2D" uid="uid://b56o8633pqwhy" path="res://resources/characters/outfits/Outfit_01_48x48_01.png" id="303_jwwbg"]
[ext_resource type="Texture2D" uid="uid://bdqtr38welh7c" path="res://resources/characters/smartphones/Smartphone_48x48_1.png" id="435_7vwql"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_opr6h"]
size = Vector2(48, 96)
[sub_resource type="Animation" id="Animation_f0f87"]
length = 0.001
[sub_resource type="Animation" id="Animation_bptvv"]
resource_name = "idle_front"
length = 0.6
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("parts/body:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("parts/accessory:frame_coords")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("parts/eye:frame_coords")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("parts/hairstyle:frame_coords")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("parts/outfit:frame_coords")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("parts/smartphone:frame_coords")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(18, 1), Vector2i(19, 1), Vector2i(20, 1), Vector2i(21, 1), Vector2i(22, 1), Vector2i(23, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_fw47y"]
_data = {
"RESET": SubResource("Animation_f0f87"),
"idle_front": SubResource("Animation_bptvv")
}
[node name="Student" type="CharacterBody2D"]
script = ExtResource("1_oesea")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -48)
shape = SubResource("RectangleShape2D_opr6h")
[node name="parts" type="Node2D" parent="."]
position = Vector2(0, -24)
[node name="body" type="Sprite2D" parent="parts"]
position = Vector2(0, -24)
texture = ExtResource("3_jhea4")
hframes = 26
vframes = 8
frame = 45
[node name="hairstyle" type="Sprite2D" parent="parts"]
position = Vector2(0, -24)
texture = ExtResource("103_yndn4")
hframes = 26
vframes = 8
frame = 45
[node name="outfit" type="Sprite2D" parent="parts"]
position = Vector2(0, -24)
texture = ExtResource("303_jwwbg")
hframes = 26
vframes = 8
frame = 45
[node name="eye" type="Sprite2D" parent="parts"]
position = Vector2(0, -24)
texture = ExtResource("96_q8xrp")
hframes = 26
vframes = 8
frame = 45
[node name="accessory" type="Sprite2D" parent="parts"]
position = Vector2(0, -24)
texture = ExtResource("30_npp82")
hframes = 26
vframes = 8
frame = 45
[node name="smartphone" type="Sprite2D" parent="parts"]
position = Vector2(0, -24)
texture = ExtResource("435_7vwql")
hframes = 26
vframes = 8
frame = 45
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_fw47y")
}
[node name="StudentName" type="Node" parent="."]
script = ExtResource("8_kvqca")