- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs - 主控流程衔接:scripts/GameManager.cs
40 lines
790 B
C#
40 lines
790 B
C#
using Godot;
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namespace Core;
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/// <summary>
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/// MVC 基础接口
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/// 设计说明:
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/// 1) View 只负责显示与输入,Controller 负责修改 Model。
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/// 2) View 与 Model 通过 Bind 绑定,避免静态单例。
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/// 注意事项:
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/// - View 内不要直接写业务结算逻辑。
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/// 未来扩展:
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/// - 可加入“脏标记刷新”与“差量更新”以减少 UI 开销。
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/// </summary>
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public interface IView<TModel>
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{
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void Bind(TModel model);
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}
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public interface IController
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{
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void Initialize(GameSession session);
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}
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public abstract partial class ModelView<TModel> : Node, IView<TModel>
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{
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public TModel Model { get; private set; }
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public virtual void Bind(TModel model)
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{
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Model = model;
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OnModelBound();
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}
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protected virtual void OnModelBound()
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{
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}
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}
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