supervisor-simulator/scripts/Lab.cs
2024-11-23 19:43:22 +08:00

19 lines
507 B
C#

using Godot;
using System;
public partial class Lab : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
var label = GetNode<Label>("TitleBar/TitleBarBodyDate/DateLabel");
label.Text = Player.Timeline.InternalDate.ToLongDateString();
Player.Timeline.OnDayChanged += d => label.Text = d.ToLongDateString();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}