supervisor-simulator/scripts/Models/GameContentDatabase.cs
wjsjwr b8fecd080f 已把模型层改成组合式结构并补齐 MVC/内容配置骨架:Unit/任务/运行时状态现在通过组件组合,GameManager 作为桥接层改为驱动 GameSession/Controller;同时新增学科/羁绊/装备/任务/肉鸽等定义结构,预留 i18n 与 Mod 内容加载接口。
- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs
  - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs
  - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs
  - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs
  - 主控流程衔接:scripts/GameManager.cs
2025-12-31 23:54:31 +08:00

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using System.Collections.Generic;
namespace Models;
/// <summary>
/// 游戏内容数据库Definitions 聚合)
/// 设计说明:
/// 1) 将所有配置型数据集中到一个对象,便于系统层按 Id 索引。
/// 2) 由 ContentRegistry 构建,支持 Mod 覆盖/合并。
/// 注意事项:
/// - 本对象只存配置,不存运行时状态。
/// 未来扩展:
/// - 可加入“索引缓存”(如按学科/稀有度过滤)。
/// </summary>
public sealed class GameContentDatabase
{
public Dictionary<string, DisciplineDefinition> Disciplines { get; } = new();
public Dictionary<string, ArchetypeDefinition> Archetypes { get; } = new();
public Dictionary<string, RoleDefinition> Roles { get; } = new();
public Dictionary<string, TraitDefinition> Traits { get; } = new();
public Dictionary<string, TaskDefinition> Tasks { get; } = new();
public Dictionary<string, ItemDefinition> Items { get; } = new();
public Dictionary<string, PaperDefinition> Papers { get; } = new();
public Dictionary<string, RoguelitePerkDefinition> RoguelitePerks { get; } = new();
}