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Campus
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1. 每一轮自走的时间是30秒,campus.tscn中的 TopBar/HBox/YearProgress/ProgressBar 需要能够反映时间。2. 提高玩家的移速,在每一轮开始时,就已经将这一轮这个角色需要做的事情计算出来,并且在这30秒内完成计算出的结果。3. 将角色的参与的事件输出在Log/VBoxContainer/RichTextLabel中,比如“XXX去了图书馆,科研进度+1”之类的。4. 在idle_wander的时候播放phone_*的动画,进入动画为phone_up -> 持续动画为phone_loop -> 结束动画为phone_down
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2026-01-11 21:53:17 +08:00 |
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Core
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Update campus behavior
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2026-01-11 19:51:49 +08:00 |
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Models
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Update campus behavior
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2026-01-11 19:51:49 +08:00 |
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CampusStudent.cs
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AStarGrid 未完成
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2026-01-11 23:29:57 +08:00 |
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CampusStudent.cs.uid
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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Cube.cs
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Fix unnecessary init value
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2025-12-27 23:01:14 +08:00 |
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Cube.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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GameManager.cs
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已把 TaskSystem/SynergySystem/EconomySystem 按设计文档的“核心规则”落地成可运行逻辑,并把回合结算从 GameManager 下沉到系统与事件流上。
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2026-01-01 00:07:16 +08:00 |
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GameManager.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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Helpers.cs
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Helpers.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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ITileDraggable.cs
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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ITileDraggable.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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Lab.cs
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Fix unnecessary init value
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2025-12-27 23:01:14 +08:00 |
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Lab.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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Loader.cs
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Fix unnecessary init value
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2025-12-27 23:01:14 +08:00 |
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Loader.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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LogoScene.cs
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LogoScene.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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Player.cs
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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Player.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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Res.cs
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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Res.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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SceneTransit.cs
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SceneTransit.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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Student.cs
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Fix unnecessary init value
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2025-12-27 23:01:14 +08:00 |
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Student.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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StudentName.cs
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StudentName.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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TestMap.cs
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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TestMap.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |
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TileMapping.cs
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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TileMapping.cs.uid
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新的开始
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2025-12-03 21:44:35 +08:00 |