supervisor-simulator/scripts/Models/Modifiers.cs
wjsjwr b8fecd080f 已把模型层改成组合式结构并补齐 MVC/内容配置骨架:Unit/任务/运行时状态现在通过组件组合,GameManager 作为桥接层改为驱动 GameSession/Controller;同时新增学科/羁绊/装备/任务/肉鸽等定义结构,预留 i18n 与 Mod 内容加载接口。
- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs
  - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs
  - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs
  - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs
  - 主控流程衔接:scripts/GameManager.cs
2025-12-31 23:54:31 +08:00

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using System.Collections.Generic;
namespace Models;
/// <summary>
/// 统一的数值修饰结构(用于学科 Buff、羁绊、装备、特质
/// 设计说明:
/// 1) 只表达“加成/倍率/规则”,不直接改变模型数值。
/// 2) 计算由系统层统一处理,便于叠加与回滚。
/// 注意事项:
/// - 这里的 Multiplier 默认 1.0f,不是百分比。
/// 未来扩展:
/// - 可加入“条件触发”与“持续时间”字段。
/// </summary>
public sealed class AttributeModifier
{
public AttributeType Type { get; set; }
public float Add { get; set; }
public float Multiplier { get; set; } = 1.0f;
}
public sealed class StatusModifier
{
public StatusType Type { get; set; }
public float Add { get; set; }
public float Multiplier { get; set; } = 1.0f;
}
public sealed class ResourceModifier
{
public ResourceType Type { get; set; }
public int Add { get; set; }
public float Multiplier { get; set; } = 1.0f;
}
public sealed class ModifierBundle
{
public List<AttributeModifier> AttributeModifiers { get; } = new();
public List<StatusModifier> StatusModifiers { get; } = new();
public List<ResourceModifier> ResourceModifiers { get; } = new();
public List<string> RuleIds { get; } = new();
}