- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs - 主控流程衔接:scripts/GameManager.cs
19 lines
557 B
C#
19 lines
557 B
C#
namespace Models;
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/// <summary>
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/// 论文卡牌定义
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/// 设计说明:
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/// 1) 论文作为“消耗品资源”,用于申请纵向基金。
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/// 2) 论文等级只是一种枚举,真正的效果由系统层决定。
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/// 注意事项:
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/// - 若需要“引用率/影响因子”,可在此扩展字段。
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/// 未来扩展:
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/// - 可加入“论文主题标签”,影响基金/任务匹配度。
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/// </summary>
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public sealed class PaperDefinition
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{
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public DefinitionHeader Header { get; set; } = new();
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public PaperRank Rank { get; set; }
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}
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