Commit Graph

71 Commits

Author SHA1 Message Date
77f9db541b MVP of enter building mechanism 2026-01-18 23:09:06 +08:00
4d51c4b3c8 Refine student suit theme and make it ready for the next step 2026-01-18 21:45:05 +08:00
73499fde06 Formats and more 2026-01-18 20:05:23 +08:00
cb6217d0cd NDBS update 2026-01-18 12:38:03 +08:00
d29c7e4881 数值编辑系统PoC 2026-01-17 20:59:45 +08:00
ac1cef31ac Update spec for NDBS 2026-01-17 15:25:16 +08:00
fcf4121cbe Fix navigation issue 2026-01-17 14:59:44 +08:00
5cf70ccf4b Fix grid system 2026-01-17 14:27:36 +08:00
7a694259cf cleanup 2026-01-11 23:58:04 +08:00
541ba1695d 增加注释 2026-01-11 23:57:24 +08:00
3a3b09c2c5 AStarGrid 未完成 2026-01-11 23:29:57 +08:00
206e5622bb 1. 每一轮自走的时间是30秒,campus.tscn中的 TopBar/HBox/YearProgress/ProgressBar 需要能够反映时间。2. 提高玩家的移速,在每一轮开始时,就已经将这一轮这个角色需要做的事情计算出来,并且在这30秒内完成计算出的结果。3. 将角色的参与的事件输出在Log/VBoxContainer/RichTextLabel中,比如“XXX去了图书馆,科研进度+1”之类的。4. 在idle_wander的时候播放phone_*的动画,进入动画为phone_up -> 持续动画为phone_loop -> 结束动画为phone_down 2026-01-11 21:53:17 +08:00
fc5db6496f Update campus behavior 2026-01-11 19:51:49 +08:00
39682f14fe 已落地 .tres/json 的内容定义入口,并把 ResourceContentSource/JsonContentSource 实现为可用的加载器;同时给出可运行的样例定义文件,默认会在 GameSession.CreateDefault() 中注册加载。
改动说明
  - 实现内容加载器并支持 res:///user:// 路径解析与 JSON 枚举解析:scripts/Core/ContentRegistry.cs
  - 新增 .tres 资源定义接口与样例资源类(学科定义):scripts/Core/ContentResources.cs
  - 默认注册资源/JSON 数据源,启动时自动合并进内容库:scripts/Core/GameSession.cs
  - 样例 .tres 与 JSON 内容定义:resources/definitions/discipline_biology.tres, resources/definitions/disciplines.json, resources/definitions/archetypes.json
  - 当前 .tres 走“扁平字段 + RuleIds”,数值型 Modifier 更适合先用 JSON 落地,后续可以把更多字段迁入资源类。
  - JSON 采用与 Models 定义一致的结构(DefinitionHeader/LocalizedText/ModifierBundle),便于后续扩展。
2026-01-01 01:59:57 +08:00
9c1593e717 已把 TaskSystem/SynergySystem/EconomySystem 按设计文档的“核心规则”落地成可运行逻辑,并把回合结算从 GameManager 下沉到系统与事件流上。
- 任务推进与结算:执行阶段按任务类型用属性权重计算进度、考虑角色/学科匹配、状态衰减与难度缩放,回合结束统一扣 Deadline、判定完成/失败并派发事件,同时记录署名贡献度 scripts/Core/GameSystems.cs
  - 经济结算:接收任务事件发奖惩,学术探索根据难度生成论文卡;回合结束统一扣工资并结息(经济学学科触发基础利率)scripts/Core/GameSystems.cs
  - 羁绊层数与效果:统计人群画像/职能分工堆叠,激活层级并聚合为全局 ModifierBundle 给数值解析器使用 scripts/Core/GameSystems.cs, scripts/Models/GameState.cs
  - 事件与数值解析支撑:新增领域事件与统一属性合成器,兼容羁绊/学科/特质/装备的叠加 scripts/Core/DomainEvents.cs, scripts/Core/StatResolver.cs
  - 回合结算入口调整:Review 阶段改由系统处理并发布回合结束事件 scripts/GameManager.cs
2026-01-01 00:07:16 +08:00
b8fecd080f 已把模型层改成组合式结构并补齐 MVC/内容配置骨架:Unit/任务/运行时状态现在通过组件组合,GameManager 作为桥接层改为驱动 GameSession/Controller;同时新增学科/羁绊/装备/任务/肉鸽等定义结构,预留 i18n 与 Mod 内容加载接口。
- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs
  - 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs
  - 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs
  - MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs
  - 主控流程衔接:scripts/GameManager.cs
2025-12-31 23:54:31 +08:00
71f841fd23 remove data importer 2025-12-31 22:58:32 +08:00
85fadb21a1 简单的 CSV→Resource 导入器(EditorScript/Plugin) 2025-12-28 23:33:39 +08:00
1690981c70 修复student运动bugs 2025-12-28 22:49:43 +08:00
1776244fac Fix unnecessary init value 2025-12-27 23:01:14 +08:00
bce6fffc3e Player movement. To Fix: player out of area. 2025-12-27 23:00:14 +08:00
f3a4e31f31 Fix phone coordinates 2025-12-24 23:41:20 +08:00
cdccd313f9 Create small body scene 2025-12-24 23:32:36 +08:00
16b5352fe5 import small body texture 2025-12-15 22:58:31 +08:00
e5555220a7 toggle buttons 2025-12-15 22:44:41 +08:00
c90216eb68 20251214 2025-12-14 22:57:23 +08:00
d75ef8eab8 Merge remote-tracking branch 'origin/main' 2025-12-14 18:16:52 +08:00
7e4639ef1d campus 2025-12-14 18:16:43 +08:00
544daf8d56 20251211 2025-12-11 23:46:09 +08:00
c3b7b7913c Task info item 2025-12-10 00:11:39 +08:00
04ce9036cc 20251808 2025-12-08 23:31:22 +08:00
f8aae2d19f INFO BLOCK 2025-12-08 00:21:49 +08:00
47360863c1 学习了如何处理像素风 2025-12-06 23:50:24 +08:00
70c19e7972 MVP models 2025-12-06 18:54:23 +08:00
8e81f2a12b 详细设计 2025-12-06 16:54:58 +08:00
696024f11c 更新总体设计 2025-12-05 21:51:11 +08:00
6607524c41 总体设计 2025-12-04 22:37:30 +08:00
e2d7427892 Changes 2025-12-04 22:31:58 +08:00
8c064b3e6f 新的开始 2025-12-03 21:44:35 +08:00
824e03fabf Watch mobile phone 2024-12-06 23:53:02 +08:00
693392ade9 Cube drag and drop 2024-12-06 17:14:41 +08:00
e623429432 Cube 2024-12-03 23:43:07 +08:00
d02993b9f9 Basic table 2024-12-01 23:47:55 +08:00
2848479c71 landing page 2024-12-01 02:06:06 +08:00
fc536b3736 Merge branch 'main' of http://10.80.10.11/wjsjwr/supervisor-simulator 2024-12-01 00:54:22 +08:00
fefa6e136a UI 2024-12-01 00:53:06 +08:00
a17f330f8f Students' Name Generator 2024-11-30 20:59:41 +08:00
89a7dc1c68 Merge branch 'main' of http://10.80.10.11/wjsjwr/supervisor-simulator 2024-11-30 20:01:01 +08:00
df50e3e718 new UI 2024-11-30 20:01:00 +08:00
a12101e6c8 Merge branch 'main' of http://10.80.10.11/wjsjwr/supervisor-simulator 2024-11-30 19:59:26 +08:00