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77f9db541b
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MVP of enter building mechanism
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2026-01-18 23:09:06 +08:00 |
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4d51c4b3c8
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Refine student suit theme and make it ready for the next step
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2026-01-18 21:45:05 +08:00 |
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73499fde06
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Formats and more
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2026-01-18 20:05:23 +08:00 |
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cb6217d0cd
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NDBS update
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2026-01-18 12:38:03 +08:00 |
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d29c7e4881
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数值编辑系统PoC
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2026-01-17 20:59:45 +08:00 |
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ac1cef31ac
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Update spec for NDBS
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2026-01-17 15:25:16 +08:00 |
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fcf4121cbe
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Fix navigation issue
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2026-01-17 14:59:44 +08:00 |
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5cf70ccf4b
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Fix grid system
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2026-01-17 14:27:36 +08:00 |
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7a694259cf
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cleanup
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2026-01-11 23:58:04 +08:00 |
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541ba1695d
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增加注释
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2026-01-11 23:57:24 +08:00 |
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3a3b09c2c5
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AStarGrid 未完成
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2026-01-11 23:29:57 +08:00 |
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206e5622bb
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1. 每一轮自走的时间是30秒,campus.tscn中的 TopBar/HBox/YearProgress/ProgressBar 需要能够反映时间。2. 提高玩家的移速,在每一轮开始时,就已经将这一轮这个角色需要做的事情计算出来,并且在这30秒内完成计算出的结果。3. 将角色的参与的事件输出在Log/VBoxContainer/RichTextLabel中,比如“XXX去了图书馆,科研进度+1”之类的。4. 在idle_wander的时候播放phone_*的动画,进入动画为phone_up -> 持续动画为phone_loop -> 结束动画为phone_down
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2026-01-11 21:53:17 +08:00 |
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fc5db6496f
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Update campus behavior
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2026-01-11 19:51:49 +08:00 |
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39682f14fe
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已落地 .tres/json 的内容定义入口,并把 ResourceContentSource/JsonContentSource 实现为可用的加载器;同时给出可运行的样例定义文件,默认会在 GameSession.CreateDefault() 中注册加载。
改动说明
- 实现内容加载器并支持 res:///user:// 路径解析与 JSON 枚举解析:scripts/Core/ContentRegistry.cs
- 新增 .tres 资源定义接口与样例资源类(学科定义):scripts/Core/ContentResources.cs
- 默认注册资源/JSON 数据源,启动时自动合并进内容库:scripts/Core/GameSession.cs
- 样例 .tres 与 JSON 内容定义:resources/definitions/discipline_biology.tres, resources/definitions/disciplines.json, resources/definitions/archetypes.json
- 当前 .tres 走“扁平字段 + RuleIds”,数值型 Modifier 更适合先用 JSON 落地,后续可以把更多字段迁入资源类。
- JSON 采用与 Models 定义一致的结构(DefinitionHeader/LocalizedText/ModifierBundle),便于后续扩展。
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2026-01-01 01:59:57 +08:00 |
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9c1593e717
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已把 TaskSystem/SynergySystem/EconomySystem 按设计文档的“核心规则”落地成可运行逻辑,并把回合结算从 GameManager 下沉到系统与事件流上。
- 任务推进与结算:执行阶段按任务类型用属性权重计算进度、考虑角色/学科匹配、状态衰减与难度缩放,回合结束统一扣 Deadline、判定完成/失败并派发事件,同时记录署名贡献度 scripts/Core/GameSystems.cs
- 经济结算:接收任务事件发奖惩,学术探索根据难度生成论文卡;回合结束统一扣工资并结息(经济学学科触发基础利率)scripts/Core/GameSystems.cs
- 羁绊层数与效果:统计人群画像/职能分工堆叠,激活层级并聚合为全局 ModifierBundle 给数值解析器使用 scripts/Core/GameSystems.cs, scripts/Models/GameState.cs
- 事件与数值解析支撑:新增领域事件与统一属性合成器,兼容羁绊/学科/特质/装备的叠加 scripts/Core/DomainEvents.cs, scripts/Core/StatResolver.cs
- 回合结算入口调整:Review 阶段改由系统处理并发布回合结束事件 scripts/GameManager.cs
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2026-01-01 00:07:16 +08:00 |
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b8fecd080f
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已把模型层改成组合式结构并补齐 MVC/内容配置骨架:Unit/任务/运行时状态现在通过组件组合,GameManager 作为桥接层改为驱动 GameSession/Controller;同时新增学科/羁绊/装备/任务/肉鸽等定义结构,预留 i18n 与 Mod 内容加载接口。
- 组合式单位与数值基础重构:scripts/Models/UnitModel.cs, scripts/Models/UnitComponents.cs, scripts/Models/StudentModel.cs, scripts/Models/MentorModel.cs, scripts/Models/StaffModel.cs, scripts/Models/PropertyValue.cs, scripts/Models/StatusValue.cs
- 任务与运行时状态骨架:scripts/Models/Task.cs, scripts/Models/TaskDefinitions.cs, scripts/Models/GameState.cs
- 配置与规则定义骨架:scripts/Models/DefinitionSupport.cs, scripts/Models/DomainEnums.cs, scripts/Models/Modifiers.cs, scripts/Models/DisciplineDefinitions.cs, scripts/Models/SynergyDefinitions.cs, scripts/Models/ItemDefinitions.cs, scripts/Models/PaperDefinitions.cs, scripts/Models/RogueliteDefinitions.cs, scripts/Models/GameContentDatabase.cs, scripts/Models/CoreIds.cs
- MVC/会话/系统/i18n/Mod 支撑:scripts/Core/GameSession.cs, scripts/Core/GameSystems.cs, scripts/Core/GameController.cs, scripts/Core/Mvc.cs, scripts/Core/LocalizationService.cs, scripts/Core/ContentRegistry.cs, scripts/Core/ModManifest.cs, scripts/Core/EventBus.cs
- 主控流程衔接:scripts/GameManager.cs
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2025-12-31 23:54:31 +08:00 |
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71f841fd23
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remove data importer
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2025-12-31 22:58:32 +08:00 |
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85fadb21a1
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简单的 CSV→Resource 导入器(EditorScript/Plugin)
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2025-12-28 23:33:39 +08:00 |
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1690981c70
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修复student运动bugs
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2025-12-28 22:49:43 +08:00 |
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1776244fac
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Fix unnecessary init value
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2025-12-27 23:01:14 +08:00 |
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bce6fffc3e
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Player movement. To Fix: player out of area.
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2025-12-27 23:00:14 +08:00 |
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f3a4e31f31
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Fix phone coordinates
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2025-12-24 23:41:20 +08:00 |
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cdccd313f9
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Create small body scene
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2025-12-24 23:32:36 +08:00 |
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16b5352fe5
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import small body texture
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2025-12-15 22:58:31 +08:00 |
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e5555220a7
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toggle buttons
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2025-12-15 22:44:41 +08:00 |
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c90216eb68
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20251214
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2025-12-14 22:57:23 +08:00 |
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d75ef8eab8
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Merge remote-tracking branch 'origin/main'
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2025-12-14 18:16:52 +08:00 |
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7e4639ef1d
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campus
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2025-12-14 18:16:43 +08:00 |
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544daf8d56
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20251211
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2025-12-11 23:46:09 +08:00 |
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c3b7b7913c
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Task info item
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2025-12-10 00:11:39 +08:00 |
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04ce9036cc
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20251808
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2025-12-08 23:31:22 +08:00 |
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f8aae2d19f
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INFO BLOCK
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2025-12-08 00:21:49 +08:00 |
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47360863c1
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学习了如何处理像素风
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2025-12-06 23:50:24 +08:00 |
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70c19e7972
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MVP models
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2025-12-06 18:54:23 +08:00 |
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8e81f2a12b
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详细设计
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2025-12-06 16:54:58 +08:00 |
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696024f11c
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更新总体设计
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2025-12-05 21:51:11 +08:00 |
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6607524c41
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总体设计
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2025-12-04 22:37:30 +08:00 |
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e2d7427892
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Changes
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2025-12-04 22:31:58 +08:00 |
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8c064b3e6f
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新的开始
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2025-12-03 21:44:35 +08:00 |
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824e03fabf
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Watch mobile phone
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2024-12-06 23:53:02 +08:00 |
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693392ade9
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Cube drag and drop
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2024-12-06 17:14:41 +08:00 |
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e623429432
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Cube
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2024-12-03 23:43:07 +08:00 |
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d02993b9f9
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Basic table
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2024-12-01 23:47:55 +08:00 |
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2848479c71
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landing page
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2024-12-01 02:06:06 +08:00 |
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fc536b3736
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Merge branch 'main' of http://10.80.10.11/wjsjwr/supervisor-simulator
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2024-12-01 00:54:22 +08:00 |
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fefa6e136a
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UI
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2024-12-01 00:53:06 +08:00 |
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a17f330f8f
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Students' Name Generator
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2024-11-30 20:59:41 +08:00 |
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89a7dc1c68
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Merge branch 'main' of http://10.80.10.11/wjsjwr/supervisor-simulator
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2024-11-30 20:01:01 +08:00 |
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df50e3e718
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new UI
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2024-11-30 20:01:00 +08:00 |
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a12101e6c8
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Merge branch 'main' of http://10.80.10.11/wjsjwr/supervisor-simulator
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2024-11-30 19:59:26 +08:00 |
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